On the bench
582 tools sketched but not built yet. They move to the shelf one at a time.
582 tools
Big Book Pointer
A giant picture book on the projector; the teacher taps where to start, where words end and which way to...
Kindergarten · English Language Arts · Class ShowdownRhyme Time Rumble
Two silly pictures pop up; the class claps if they rhyme and stomps if they don't. Syllable mode has kids...
Kindergarten · English Language Arts · CreatureLetter Lanterns
Each letter is a little lantern creature that lights up when its sound is heard; collect a full alphabet village.
Kindergarten · English Language Arts · SandboxStory Stage
Drag characters and backdrops onto a stage to retell a classic folktale; the teacher asks who, where and...
Kindergarten · English Language Arts · MysteryBook Detectives
Look at a book cover and pages to find the title, author, illustrator and main topic like clues at a crime scene.
Kindergarten · English Language Arts · StudioMy Story Strip
Draw three pictures, tell the story aloud to the teacher, and label each panel with a word or sentence.
Kindergarten · English Language Arts · BuilderSentence Train
Word cars hook into a train; it only leaves the station when the sentence has a capital, spaces and an end mark.
Kindergarten · English Language Arts · Class ShowdownTurn and Talk Wheel
A spinner picks a picture prompt and a talk move ("ask a question," "tell more"); partners talk while a timer runs.
Grade 1 · English Language Arts · ArcadeBlend Bakery
Mix sound ingredients (sh + ip) into word cupcakes; real words come out of the oven, nonsense words come out burnt.
Grade 1 · English Language Arts · LabEcho Reader
Read along with a highlighted passage, record yourself, and hear it next to a model reading. No scores,...
Grade 1 · English Language Arts · MapStory Map Treasure
Plot a story on a treasure map: start, problem, events, solution. The X marks the lesson.
Grade 1 · English Language Arts · SortWho Said That?
Speech bubbles from a story float down; drag each to the character who said it or to the narrator.
Grade 1 · English Language Arts · ExplorerText Feature Safari
Explore a nonfiction page about animals; tap headings, captions and the glossary to see what job each feature does.
Grade 1 · English Language Arts · BuilderFirst, Next, Last
Order picture cards with transition words to write a how-to (making a sandwich) or a short story.
Grade 1 · English Language Arts · SortWord Zoo
Sort word animals into habitats: nouns live in the meadow, verbs in the river, adjectives in the trees.
Grade 1 · English Language Arts · MysteryContext Clue Hunt
A silly word replaces a real one in a sentence; use clues to guess what it means before the reveal.
Grade 2 · English Language Arts · RaceVowel Team Tag
Vowel team pairs (ai, ee, oa) chase each other through a maze; tag the words they belong in before time runs out.
Grade 2 · English Language Arts · Card GameMoral of the Story
A card game of public-domain fables: match each story to its moral, then invent a new fable for a moral.
Grade 2 · English Language Arts · Role PlayTwo Sides Theater
Retell The Three Little Pigs from the wolf's view; voice the same scene as two characters.
Grade 2 · English Language Arts · BuilderMain Idea Umbrella
Details are raindrops; build the umbrella (main idea) big enough to cover them all.
Grade 2 · English Language Arts · SortPIE Sort
Sort texts by purpose: Persuade, Inform or Entertain. Pies get eaten when sorted right.
Grade 2 · English Language Arts · BuilderHamburger Paragraph
Stack a burger: top bun topic sentence, fillings for details, bottom bun conclusion. Missing parts make it...
Grade 2 · English Language Arts · ArcadeContraction Crusher
Smash two words together into a contraction; the apostrophe flies in where the letters fell out.
Grade 2 · English Language Arts · LabWord Lab
Combine prefixes, roots and compound parts in beakers; real words glow and get a picture definition.
Grade 3 · English Language Arts · PuzzleSyllable Surgeon
Operate on long words, splitting them into syllables and suffixes so the patient can be read aloud.
Grade 3 · English Language Arts · StoryCharacter Choice Story
Make choices for a character in a short story; the tool tracks traits ("brave," "selfish") and shows how...
Grade 3 · English Language Arts · BuilderStory Building Blocks
Rebuild a scrambled short story, play or poem; each block (chapter, scene, stanza) must connect to the one before.
Grade 3 · English Language Arts · StudioHeadline Writer
Read short news stories for kids and write the headline; compare yours to the main idea.
Grade 3 · English Language Arts · SortStructure Spotter
Paragraphs about volcanoes, frogs and bridges; sort each by structure (sequence, cause-effect, compare).
Grade 3 · English Language Arts · StudioPersuasion Poster
Design a poster arguing for a class pet; reasons and linking words snap into place.
Grade 3 · English Language Arts · StudioDialogue Director
Write a comic strip with speech bubbles, then convert it into prose with correct quotation marks.
Grade 3 · English Language Arts · ArcadeMad Libs Machine
Fill a story with nouns, verbs and adjectives; the silly result is read aloud, and wrong parts of speech...
Grade 3 · English Language Arts · StudioIdiom Illustrator
Draw what an idiom literally says ("raining cats and dogs"), then flip the card to see what it really means.
Grade 4 · English Language Arts · ExplorerTheme Tracker
Read a public-domain story with a highlighter; tag details that support possible themes and see which...
Grade 4 · English Language Arts · StudioGenre Remix
Turn a scene of prose into a script and a short poem; compare what each form does well.
Grade 4 · English Language Arts · ExplorerMyth Museum
Walk a museum of Greek myths; each exhibit links to an everyday word (Achilles' heel, Herculean, Pandora's box).
Grade 4 · English Language Arts · PuzzleBlueprint Builder
Choose a blueprint (problem-solution, compare-contrast) and build a paragraph that fits it.
Grade 4 · English Language Arts · MysteryEyewitness vs Reporter
Compare a firsthand diary entry and a secondhand article about the same storm; spot what each knows and misses.
Grade 4 · English Language Arts · BuilderEvidence Locker
Collect quotes from a text in a locker; drag the best ones into a paragraph to support your claim.
Grade 4 · English Language Arts · ExplorerResearch Rover
Send a rover through a mini library of kid-safe articles; take notes on cards and sort them into an outline.
Grade 4 · English Language Arts · PuzzleGrammar Garage
Fix broken sentences in a repair shop: misplaced modals, wrong tense and runaway prepositional phrases.
Grade 4 · English Language Arts · Card GameRoot Detective Cards
Collectible cards for roots like "port," "graph," "tele"; combine cards to build and define new words.
Grade 5 · English Language Arts · MysteryInference Interrogation
A short mystery story; answer questions by quoting the exact line that proves your inference.
Grade 5 · English Language Arts · Card GameCharacter Face-Off
Character trading cards from two stories; compare traits, motivations and themes in a head-to-head match-up.
Grade 5 · English Language Arts · ArcadeSimile Slam
Finish similes and metaphors fast ("as quiet as..."); the best fresh ones get saved to a class wall.
Grade 5 · English Language Arts · Data DeskFact Fusion
Three short sources on the same topic; combine facts into one report and track which source said what.
Grade 5 · English Language Arts · Role PlayClaim Court
An author's claim is on trial; students sort reasons and evidence into strong, weak and irrelevant.
Grade 5 · English Language Arts · BuilderEssay Architect
Arrange paragraphs, topic sentences and transitions into a logical essay; the building wobbles where the...
Grade 5 · English Language Arts · StudioSlow-Mo Writer
Take a fast sentence ("I fell off my bike") and slow it down with sensory details; a slow-motion animation...
Grade 5 · English Language Arts · PuzzleComma Chameleon
Place commas so a sentence means what the picture shows; one misplaced comma changes the picture.
Grade 6 · English Language Arts · BuilderPlot Rollercoaster
Place story events on a rollercoaster (exposition, climb, climax, fall); see how the character changes at...
Grade 6 · English Language Arts · SimulatorPerspective Camera
Switch a camera between first, second and third person on the same scene and see what the narrator can and...
Grade 6 · English Language Arts · RaceSummary Squeeze
Squeeze a passage into 50, then 25, then 10 words without losing the central idea.
Grade 6 · English Language Arts · ExplorerArgument X-Ray
X-ray an op-ed: claims glow red, reasons blue, evidence green, and unsupported claims show up as cracks.
Grade 6 · English Language Arts · BuilderDebate Prep Desk
Pick a kid-relevant issue (later school start?), build a claim with reasons and sources, then face...
Grade 6 · English Language Arts · SortSource Sorter
Sort sources by credibility and practice quoting vs paraphrasing; the tool builds the citation.
Grade 6 · English Language Arts · Class ShowdownDiscussion Dashboard
Whole-class discussion tracker on the projector: talk moves, who has spoken, and question stems to deepen the talk.
Grade 6 · English Language Arts · PuzzleSentence Remixer
Combine short choppy sentences into varied ones; pronoun agreement errors make the sentence glitch.
Grade 6 · English Language Arts · SortWord Thermometer
Arrange near-synonyms from cool to hot (thrifty, frugal, stingy, cheap) and see how word choice changes tone.
Grade 7 · English Language Arts · SimulatorSetting Swap
Move a story to a different time or place and see which plot events and character choices break.
Grade 7 · English Language Arts · MysteryHistory or Fiction?
Compare a historical fiction excerpt with primary sources from the same era; flag where the author...
Grade 7 · English Language Arts · StudioPoetry Soundboard
Remix a poem's lines with rhyme, repetition and meter; hear it read aloud and see the pattern highlighted.
Grade 7 · English Language Arts · ArcadeLogic Gym
Quick rounds of arguments: is the evidence relevant and sufficient? Streaks build reasoning muscles.
Grade 7 · English Language Arts · ExplorerTwo Authors, One Event
Two articles on the same event side by side; highlight word choices and emphasis to see each author's spin.
Grade 7 · English Language Arts · Role PlayCounterclaim Ping-Pong
Volley claims and counterclaims with a bot opponent; each rebuttal must answer the last point.
Grade 7 · English Language Arts · StudioExplainer Studio
Write a short explainer article with headings, definitions and a comparison chart; preview it as a magazine page.
Grade 7 · English Language Arts · PuzzleSentence Diagram Builder
Snap clauses and phrases into a sentence tree; build simple, compound, complex and compound-complex sentences.
Grade 7 · English Language Arts · ExplorerAllusion Hunter
Song lyrics (original, not copyrighted), ads and headlines full of allusions; tap to reveal the source story.
Grade 8 · English Language Arts · StoryDramatic Irony Theater
Watch a short scene where the audience knows something a character doesn't; predict how the tension resolves.
Grade 8 · English Language Arts · StudioRemix Lab
Pick a myth or fairy tale and plan a modern retelling; map which elements you keep, change or flip.
Grade 8 · English Language Arts · PuzzleParagraph Surgeon
Remove or move sentences in a paragraph and see how the argument weakens; restore the strongest order.
Grade 8 · English Language Arts · Data DeskFact Check Desk
Two sources disagree about a fact; trace each claim to its evidence and decide which is better supported.
Grade 8 · English Language Arts · Role PlayTown Hall Debate
Role-play a town hall on a local issue; build a formal argument and rebut an opposing speaker.
Grade 8 · English Language Arts · BuilderFlashback Editor
Rearrange a story's scenes into a flashback structure; preview how pacing and suspense change.
Grade 8 · English Language Arts · StudioPitch Deck Studio
Build a short persuasive slide pitch; a checklist flags missing evidence and a media-motive lens reviews...
Grade 8 · English Language Arts · SimulatorVoice Switcher
Flip sentences between active and passive voice and see who gets the blame in news headlines.
Grade 9 · English Language Arts · ExplorerCharacter Web
Map a character's conflicting motivations from a public-domain novel; see how each pull drives the theme.
Grade 9 · English Language Arts · Data DeskTension Meter
Track tension through a story with parallel plots and flashbacks; the meter graphs how structure builds suspense.
Grade 9 · English Language Arts · StudioShakespeare Remix
Compare a Shakespeare scene with its source and with a modern adaptation; annotate what each version changes.
Grade 9 · English Language Arts · SortRhetoric Spotter
Sort speech lines by ethos, pathos, logos and devices like anaphora; then hear the speech with the devices...
Grade 9 · English Language Arts · ExplorerFounding Words Explorer
Read founding documents with plain-English layers, historical context and how phrases echo in later speeches.
Grade 9 · English Language Arts · BuilderArgument Builder Pro
Construct a full argument outline with claim, counterclaim, rebuttal and evidence; a peer-review rubric...
Grade 9 · English Language Arts · ExplorerResearch Notebook
A guided research notebook: question, sources, notes, synthesis and citations, saved locally in the browser.
Grade 9 · English Language Arts · PuzzleParallel Parking
Park list items into parallel form; unparallel items scrape the car next to them.
Grade 10 · English Language Arts · MapWorld Lit Atlas
A map of world literature in the public domain; open a story from each region with cultural context notes.
Grade 10 · English Language Arts · SimulatorTone Dial
Rewrite the same paragraph by turning a tone dial (ominous, playful, bitter) and see how word choices change.
Grade 10 · English Language Arts · ExplorerPage to Screen
Compare a public-domain story with a shot-by-shot storyboard of a film version; discuss what each medium...
Grade 10 · English Language Arts · Card GameFallacy Field Guide
Collect fallacy cards (strawman, slippery slope, ad hominem) by spotting them in ads and comment sections.
Grade 10 · English Language Arts · BuilderThesis Workshop
Turn a vague claim into an arguable thesis about a text; gather evidence that proves it and analysis that...
Grade 10 · English Language Arts · Class ShowdownSocratic Seminar Board
Projector board for a seminar: question bank, talk map of who responds to whom, and evidence citations.
Grade 10 · English Language Arts · RacePunctuation Power-Ups
Race through sentences that need semicolons, colons and dashes; each correct mark speeds you up.
Grade 11 · English Language Arts · TimelineAmerican Lit Timeline
Movements from Puritan writing to Modernism on a timeline; connect public-domain works to their historical moment.
Grade 11 · English Language Arts · MysterySatire Decoder
Read public-domain satire like "A Modest Proposal"; separate what is said from what is meant.
Grade 11 · English Language Arts · ExplorerPremise Inspector
Analyze the premises and reasoning in founding documents and later responses to them.
Grade 11 · English Language Arts · Data DeskSource Mixer
Combine text, chart, video transcript and image sources into one answer; track how each strengthens the claim.
Grade 11 · English Language Arts · SimulatorRhetorical Situation Simulator
Change speaker, audience and purpose for a speech and see which rhetorical choices work.
Grade 11 · English Language Arts · StudioPersonal Essay Studio
Brainstorm, draft and revise a personal essay with prompts that pull out specific details; nothing leaves...
Grade 11 · English Language Arts · Role PlayUsage Panel
Debate contested usage ("literally," singular "they") as a dictionary panel; see how style guides have changed.
Grade 12 · English Language Arts · ExplorerGlobe Theatre Stage
Explore Shakespeare scenes on a 3D Globe stage; switch interpretations and hear how delivery changes meaning.
Grade 12 · English Language Arts · LabAmbiguity Lab
Change one structural choice in a public-domain story (ending, order, narrator) and see how the meaning shifts.
Grade 12 · English Language Arts · BuilderArgument Map
Map a complex essay's structure into nodes and links; find the load-bearing claims.
Grade 12 · English Language Arts · TycoonInquiry Planner
Manage a research project like a project manager: question, timeline, source budget and milestones.
Grade 12 · English Language Arts · LabSpeech Coach
Rehearse a speech with a pacing meter, filler-word counter and slide timer, all on your own device.
Grade 12 · English Language Arts · TycoonAd Agency
Run a fake ad agency: craft persuasive campaigns, then switch sides and audit the tricks as a watchdog.
Grade 12 · English Language Arts · ExplorerWord Family Tree
Trace words back through Latin, Greek, Old English and Norse roots on an interactive family tree.
Grades K-2 · English Learners · Class ShowdownClassroom Phrases Game
Picture prompts for classroom phrases ("Can I go to the bathroom?"); the class practices together with audio.
Grades K-2 · English Learners · SandboxRetell Puppets
Puppets act out a short story; learners retell it with sentence frames and picture support.
Grades K-2 · English Learners · Card GameShape Talk
Describe a hidden shape to a partner using sentence frames ("It has 4 sides"); partner guesses.
Grades K-2 · English Learners · ExplorerI Spy Science
Zoomable nature photos with vocabulary labels and audio; learners describe what they see with frames.
Grades K-2 · English Learners · MapCommunity Map Words
A friendly town map; tap places and helpers to hear and practice the words.
Grades 3-5 · English Learners · Role PlayTalk Moves Trainer
Practice agreeing, disagreeing and adding on with animated classmates; choose the polite academic phrase.
Grades 3-5 · English Learners · BuilderOpinion Builder
Sentence frames and word banks to build an opinion with because and so; audio read-back.
Grades 3-5 · English Learners · StudioMath Explainer
Record or type an explanation of a word problem solution using sequence words and frames.
Grades 3-5 · English Learners · PuzzleChain Reaction
Link cause and effect cards with because, so and as a result to make a chain reaction machine work.
Grades 3-5 · English Learners · StoryTime Machine Talk
Travel to the past and describe what you see in past tense; the machine only works with the right verb forms.
Grades 6-8 · English Learners · BuilderSummary Scaffold
Graphic organizer that turns a text into a summary with citation frames and vocabulary support.
Grades 6-8 · English Learners · PuzzleWord Problem Decoder
Highlight math language (per, each, how many more) and see how it maps to operations.
Grades 6-8 · English Learners · BuilderCER Builder
Build a claim-evidence-reasoning paragraph with language frames for a simple experiment.
Grades 6-8 · English Learners · SortPerspective Frames
Sort statements by speaker and use comparison language frames to explain differences.
Grades 6-8 · English Learners · MapIdiom Island
Explore an island where each place is an idiom; learn literal vs real meanings with pictures and audio.
Grades 9-12 · English Learners · Role PlayArgument Frames Pro
Practice academic argument and counterargument language in a mock debate with scaffolds that fade over time.
Grades 9-12 · English Learners · Card GameDefinition Duel
Match math terms to precise definitions and conditions; spot what's missing in imprecise ones.
Grades 9-12 · English Learners · Data DeskChart Narrator
Describe trends in real charts with language frames (increased sharply, remained stable).
Grades 9-12 · English Learners · MysteryHistorian's Toolkit
Analyze a historian's argument with sentence frames for causation and evaluation.
Grades 9-12 · English Learners · SimulatorInbox Simulator
Respond to realistic school and job emails; a register meter shows formal vs casual tone.
Grades K-2 · Library and Research · MapLibrary Adventure
Walk a cartoon library; find picture books, fiction and nonfiction sections and learn how spine labels work.
Grades K-2 · Library and Research · Class ShowdownWonder Wall
Class wonder wall on the projector: sort questions into "look it up," "ask an expert" and "try it."
Grades 3-5 · Library and Research · PuzzleKeyword Kitchen
Cook up the best search by choosing keywords; see how results change with each ingredient.
Grades 3-5 · Library and Research · BuilderCredit Card Builder
Build simple source credits for books, websites and images; learn why creators deserve credit.
Grades 6-8 · Library and Research · LabFake or Fact Lab
Investigate made-up sites and posts with lateral reading; check authors, dates and sources.
Grades 6-8 · Library and Research · StoryResearch Quest
A quest-style guide through the research process; each stage unlocks the next with a real task.
Grades 9-12 · Library and Research · SandboxBoolean Builder
Build searches with AND, OR, NOT and quotes; a Venn diagram shows how each choice changes results.
Grades 9-12 · Library and Research · Role PlayFair Use Court
Rule on fair use cases (memes, remixes, school projects) using the four factors; learn Creative Commons licenses.
Grades K-2 · Arts · Class ShowdownLine Safari
Lines go on an adventure across the board (zigzag mountains, wavy rivers); the class names each line and...
Grades K-2 · Arts · ExplorerArt Passport
Visit art from around the world in a picture museum; kids say what they see and how it makes them feel.
Grades 3-5 · Arts · LabPaint Mixer
Mix virtual paints to discover secondary colors, tints and shades; match target colors to win.
Grades 3-5 · Arts · PuzzleDepth Detective
Rearrange objects in a scene using overlap, size and placement until it looks deep instead of flat.
Grades 3-5 · Arts · Card GameArt Style Match
Match public-domain paintings to their artists and movements; then make a picture in that style.
Grades 6-8 · Arts · PuzzleDesign Fixer
Fix broken poster layouts by applying balance, contrast and emphasis; before-and-after reveals the difference.
Grades 6-8 · Arts · StudioVanishing Point Studio
Draw a hallway or street with one-point perspective guides that snap to the vanishing point.
Grades 6-8 · Arts · TimelineArt Through Time
A scrolling timeline of art movements with public-domain works and the history around them.
Grades 9-12 · Arts · Role PlayGallery Critique
Play a critic, curator and artist debating a work; use the describe-analyze-interpret-judge method.
Grades 9-12 · Arts · StudioCity Skyline Studio
Build a skyline in two-point perspective with adjustable horizon and camera height.
Grades 9-12 · Arts · BuilderVirtual Gallery
Curate a portfolio into a virtual gallery; arrange, title and write artist statements.
Grades K-2 · Arts · Class ShowdownBeat Buddies
Animal friends march, hop and stomp to a steady beat; the class claps along and freezes when the music stops.
Grades K-2 · Arts · SandboxSound Elevator
Play notes on an elevator: up for high, down for low; a volume dial makes the elevator glow loud or soft.
Grades K-2 · Arts · ExplorerOrchestra Zoo
Meet the instrument families and hear each one; guess the instrument from its sound.
Grades 3-5 · Arts · ArcadeNote Ninja
Notes fly across a staff; slice them by naming the letter before they reach the end.
Grades 3-5 · Arts · StudioMelody Maker
Compose melodies on a scale grid where every note sounds good; hear solfege as you play.
Grades 3-5 · Arts · BuilderSong Form Builder
Build songs from A and B sections; arrange AB, ABA and rondo forms and hear the result.
Grades 6-8 · Arts · SandboxChord Explorer
Build triads and chord progressions on a keyboard; hear why some progressions feel like home.
Grades 6-8 · Arts · MapWorld Music Map
Explore instruments, rhythms and scales from around the world on an interactive map.
Grades 6-8 · Arts · RaceBand Practice
Play your part in time with a virtual band; the timing meter shows when you rush or drag.
Grades 9-12 · Arts · PuzzleTheory Gym
Identify intervals, keys and cadences in puzzles that build from simple to complex.
Grades 9-12 · Arts · TimelineMusic History Radio
Tune a radio dial through musical eras from medieval chant to hip hop, using public-domain and original recordings.
Grades 9-12 · Arts · StudioBeat Lab
A browser-based step sequencer and mixer to compose and produce an original track.
Grades K-2 · Arts · Class ShowdownStory Dress-Up
The teacher picks a story; kids act it out as the board shows costumes, settings and sound effects.
Grades 3-5 · Arts · LabCharacter Voice Booth
Record the same line in different voices and emotions; play them back and talk about character choices.
Grades 6-8 · Arts · BuilderStage Blocker
Block a scene on a top-down stage: place actors, lights and set pieces; preview from the audience.
Grades 9-12 · Arts · StoryDirector's Chair
Direct a classic scene with different choices (tone, pacing, setting); see how interpretation changes meaning.
Grades K-2 · Arts · Class ShowdownMove Like Me
An animated dancer models locomotor and nonlocomotor moves at different levels; the class copies along.
Grades 3-5 · Arts · PuzzleDance Pattern Puzzle
Build a dance sequence from move cards to match a pattern (ABAB); perform it at different tempos.
Grades 6-8 · Arts · StudioChoreography Board
Arrange dancers on a stage and timeline; animate formations and transitions to music.
Grades 9-12 · Arts · ExplorerDance Styles Explorer
Explore dance styles (ballet, hip hop, folk, modern) and write critiques with a vocabulary guide.
Grades 6-8 · Arts · LabFrame It
Take virtual photos of a scene; move the camera to practice rule of thirds, leading lines and lighting.
Grades 6-8 · Arts · StudioFlipbook Studio
Draw frames and play them as a flipbook; experiment with timing and onion skinning.
Grades 9-12 · Arts · StudioStoryboard Studio
Plan a short film shot by shot: angles, cuts and transitions, with an animatic preview.
Grades 9-12 · Arts · BuilderBrand Builder
Design a logo and brand kit for a fictional business: typography, color and layout with critique prompts.
Grades K-2 · Health and PE · CreatureHabit Hero
Care for a hero character's day: brushing, washing, sleeping and moving keep the hero's energy up.
Grades K-2 · Health and PE · BuilderLunch Tray Builder
Build a balanced lunch tray from the food groups; the plate shows what's missing.
Grades K-2 · Health and PE · Class ShowdownFeelings Faces
Faces and short scenes on the board; the class names the feeling and suggests a kind response.
Grades K-2 · Health and PE · StorySafety Street
Walk through a neighborhood making safety choices: crossing streets, fire drills and water safety.
Grades 3-5 · Health and PE · MysteryLabel Detective
Compare snack labels to find hidden sugar and sodium; solve which snack fits the goal.
Grades 3-5 · Health and PE · ExplorerBody Systems Tour
Ride through the body's systems; see how they work together when you run, eat or sleep.
Grades 3-5 · Health and PE · SimulatorGerm Spread Sim
See how germs spread in a classroom and how handwashing and covering coughs change the outbreak.
Grades 3-5 · Health and PE · ExplorerGrowing Up Q&A
A respectful, age-appropriate guide to body changes with an anonymous question box (stored only locally)....
Grades 6-8 · Health and PE · StoryPressure Point
Navigate realistic peer pressure situations around vaping and alcohol; practice refusal skills.
Grades 6-8 · Health and PE · SandboxStress Toolkit
Try coping strategies (breathing, grounding, journaling) and track which help; links to support resources.
Grades 6-8 · Health and PE · Role PlayBoundaries Builder
Practice communication and boundary-setting scenarios with friends and family; learn red flags.
Grades 6-8 · Health and PE · Data DeskScreen Time Detective
Track a week of pretend screen time; analyze patterns and design a healthier plan.
Grades 9-12 · Health and PE · BuilderMeal and Move Planner
Plan a week of meals and workouts that balance energy; the tool flags gaps and extremes.
Grades 9-12 · Health and PE · RaceFirst Aid Responder
Respond to emergency scenarios in the right order; practice CPR rhythm with an audio metronome.
Grades 9-12 · Health and PE · MysteryHealth Claim Checker
Investigate viral health claims; check sources, studies and motives to decide what's valid.
Grades 9-12 · Health and PE · ExplorerMind Map
Explore mental health conditions, myths vs facts and how to support a friend; links to support resources.
Grades K-2 · Health and PE · Class ShowdownAnimal Moves
An animal appears on the board and the class moves like it (hop like a frog, gallop like a horse).
Grades K-2 · Health and PE · LabTarget Toss
Use the board as a target for soft-ball throws; the tool counts hits and coaches form cues.
Grades 3-5 · Health and PE · BuilderPlaybook
Design offensive and defensive plays on a game board; test them in a simulated match.
Grades 3-5 · Health and PE · RaceFitness Circuit
A projected circuit timer with stations for cardio, strength and flexibility; heart rate check-ins between rounds.
Grades 6-8 · Health and PE · Escape RoomRules Referee
Watch play clips and call the right rule; escape the locker room by refereeing correctly.
Grades 6-8 · Health and PE · CreatureGoal Tracker
Set fitness goals and log activity; a growing avatar reflects consistency, not perfection.
Grades 9-12 · Health and PE · BuilderFitness Program Designer
Design a 6-week program using FITT principles; the tool checks for balance and progression.
Grades 9-12 · Health and PE · StoryCaptain's Choices
Lead a team through wins, losses and conflicts; your choices shape team culture.
Kindergarten · Computer Science · Class ShowdownRobot Dance
The class gives a robot step-by-step commands to dance; a wrong step makes it trip and they debug together.
Kindergarten · Computer Science · Data DeskClass Snack Vote
Collect the class's votes on snack choices and decide what to order based on the data.
Kindergarten · Computer Science · SortSecret Keeper
Sort information into "OK to share" and "keep private" with a friendly robot guide.
Grade 1 · Computer Science · PuzzleBee Bot Garden
Program a bee to reach flowers with arrow commands; fix the code when it bumps into weeds.
Grade 1 · Computer Science · Class ShowdownPattern Finder
The class teaches a simple AI to sort pictures by pattern and sees how it gets things right and wrong.
Grade 1 · Computer Science · BuilderComputer Builder
Assemble a computer from parts (screen, keyboard, mouse, speakers) and see what each one does.
Grade 2 · Computer Science · PuzzleLoop Garden
Plant flowers with repeat blocks; fewer blocks earn more stars.
Grade 2 · Computer Science · LabTeach the Robot
Train a robot to recognize cats vs dogs by giving examples; see how more examples improve it.
Grade 2 · Computer Science · SandboxInput-Output Machine
Press keys, click and speak; watch the computer turn input into output on screen and speaker.
Grade 3 · Computer Science · BuilderTraffic Light Coder
Program traffic lights with if-then rules so cars and walkers stay safe.
Grade 3 · Computer Science · LabScore Keeper
Build a simple game and watch variables like score and lives change in real time.
Grade 3 · Computer Science · StoryInternet Journey
Follow a message from your device to a friend's across the internet; protect personal info along the way.
Grade 4 · Computer Science · PuzzleCode Tracer
Step through code line by line, predicting variable values before they appear.
Grade 4 · Computer Science · Data DeskData Table Builder
Collect class data, organize it into a table and make charts to answer a question.
Grade 4 · Computer Science · LabBiased Bot
Train an AI with skewed examples and see it fail; fix it with better training data.
Grade 4 · Computer Science · MysteryNetwork Detective
Investigate why devices can't connect; learn wired vs wireless and authentication vs authorization.
Grade 5 · Computer Science · StudioGame Remix
Remix a simple game by changing rules, sprites and variables; share it with classmates.
Grade 5 · Computer Science · LabFruit Sorter AI
Train a classifier to sort fruit by features; test accuracy on new examples.
Grade 5 · Computer Science · Escape RoomData Defenders
Protect a school's data from attacks by securing confidentiality, integrity and availability.
Grade 5 · Computer Science · Role PlayDesign for a Friend
Interview a user persona and design an app feature that meets their needs.
Grades 6-8 · Computer Science · BuilderFlowchart Factory
Build flowcharts for everyday tasks and convert them to pseudocode; test them with inputs.
Grades 6-8 · Computer Science · PuzzleCode Kitchen
Write procedures that cook recipes with variables of different types; reuse them to save time.
Grades 6-8 · Computer Science · LabModel Mechanic
Tune a model's training data and features to improve accuracy and reduce bias; see the confusion matrix.
Grades 6-8 · Computer Science · MysteryMisleading Charts
Investigate charts that mislead; fix the axes, scales and labels to show the truth.
Grades 6-8 · Computer Science · RacePacket Race
Send packets through a network; reroute when routers fail and reassemble the message.
Grades 6-8 · Computer Science · ArcadePhishing Spotter
Spot phishing emails, fake logins and suspicious links in fast rounds; learn the tells.
Grades 6-8 · Computer Science · Role PlayAlgorithm Audit
Audit a fictional school's algorithm for bias; propose fixes and debate tradeoffs.
Grades 9-12 · Computer Science · SimulatorSorting Showdown
Visualize and race sorting algorithms on different data sets; compare efficiency.
Grades 9-12 · Computer Science · SandboxAPI Playground
Call mock APIs and build a small app by combining modules and functions.
Grades 9-12 · Computer Science · LabAI Evaluator
Test AI-generated outputs for accuracy and bias; evaluate training data and choose the right model type.
Grades 9-12 · Computer Science · Data DeskSimulation Studio
Build simulations and clean messy data; visualize results to answer a question.
Grades 9-12 · Computer Science · BuilderNetwork Architect
Design a school network with routers, switches and firewalls; test traffic and failures.
Grades 9-12 · Computer Science · Escape RoomCapture the Flag
Beginner-friendly CTF challenges on passwords, encryption and social engineering in a safe sandbox.
Grades 9-12 · Computer Science · Role PlayData Policy Council
Draft a data privacy policy as a council; weigh innovation, privacy and law.
Grades K-12 · World Languages and ASL · ArcadeFingerspell Flash
Watch fingerspelled words at increasing speed and type what you see; video by Deaf signers.
Grades K-12 · World Languages and ASL · Class ShowdownASL Hello Booth
Video greetings by Deaf signers; the class practices together and learns how to get attention appropriately.
Grades K-12 · World Languages and ASL · Card GameASL Number Bingo
Bingo with numbers, colors and time signs shown in video.
Grades K-12 · World Languages and ASL · LabSign Parameters Lab
Change one parameter (handshape, location, movement) and see how the sign's meaning changes.
Grades K-12 · World Languages and ASL · BuilderASL Family Tree
Build a family tree and sign each relationship; videos model each sign.
Grades 6-12 · World Languages and ASL · PuzzleFace the Grammar
Match facial expressions and non-manual markers to question types and grammar.
Grades 6-12 · World Languages and ASL · StudioClassifier Scenes
Describe a scene using classifiers to place and move objects in space; compare with Deaf signers' versions.
Grades 6-12 · World Languages and ASL · ExplorerDeaf Culture Explorer
Explore Deaf history, culture and community voices; content developed with Deaf educators.
Grades 9-12 · World Languages and ASL · StudioASL Story Theater
Record or plan an ASL story with role shift; watch Deaf storytellers for models.
Grades K-12 · World Languages and ASL · Class ShowdownHola Hallway
Greet animated classmates in Spanish as they walk past; the class chooses the right greeting for each time of day.
Grades K-12 · World Languages and ASL · SandboxCalendario Vivo
An interactive calendar in Spanish; click days, weather and colors to hear and practice.
Grades K-12 · World Languages and ASL · ExplorerMi Casa
Explore a house and family in Spanish; tap objects and people to hear names.
Grades K-12 · World Languages and ASL · TimelineMi Día
Build your daily routine timeline in Spanish with reflexive verbs and times.
Grades K-12 · World Languages and ASL · Role PlayEl Restaurante
Order food in a Spanish-speaking restaurant; practice likes, dislikes and polite requests.
Grades 6-12 · World Languages and ASL · RaceVerb Conjugation Race
Race through conjugations of regular and irregular verbs; each correct answer speeds up your car.
Grades 6-12 · World Languages and ASL · MapCiudad Perdida
Navigate a Spanish-speaking city using directions; ask for and give directions in Spanish.
Grades 6-12 · World Languages and ASL · MysteryDetective del Pasado
Solve a mystery by telling what happened with the preterite and imperfect.
Grades 6-12 · World Languages and ASL · MapMundo Hispano
Explore Spanish-speaking countries' traditions, food and music on an interactive map.
Grades 9-12 · World Languages and ASL · Role PlayConsejero
Give advice and opinions in Spanish using the subjunctive; respond to friends' problems.
Grades 9-12 · World Languages and ASL · Role PlayDebate en Español
Debate current events in Spanish using structured arguments and counterarguments.
Grades 6-8 · Careers and Finance · ExplorerCareer Cluster Explorer
Explore the 14 career clusters with videos, job examples and pathways.
Grades 6-8 · Careers and Finance · SortCareer Match Quiz
Answer questions about interests and strengths; see matching careers and what they involve.
Grades 6-8 · Careers and Finance · StoryWorkplace Scenarios
Navigate workplace situations: teamwork, communication and professionalism.
Grades 9-12 · Careers and Finance · BuilderPath Planner
Compare college, apprenticeships, certificates and military paths; plan a route to a goal.
Grades 9-12 · Careers and Finance · Role PlayInterview Simulator
Practice job interviews with common questions; get feedback on answers.
Grades 9-12 · Careers and Finance · TycoonStartup Tycoon
Launch a business: plan, budget, market and pitch to investors.
Grades 9-12 · Careers and Finance · LabPrototype Lab
Design, prototype and test a product; iterate based on test results.
Grades 9-12 · Careers and Finance · StoryHospital Shift
Spend a shift in a hospital in different roles; learn medical terms and career paths.
Grades 9-12 · Careers and Finance · ExplorerPaycheck Decoder
Decode a paycheck: gross pay, taxes, deductions and benefits.
Grades 9-12 · Careers and Finance · TycoonFirst Apartment Budget
Budget for your first apartment; balance rent, food, transport and fun.
Grades 9-12 · Careers and Finance · SimulatorCompound Interest Garden
Plant savings and watch them grow with compound interest over decades.
Grades 9-12 · Careers and Finance · StoryThe Credit Card Diaries
Live four years of a young adult's life making card, loan and phone-plan choices; the credit score and...
Grades 9-12 · Careers and Finance · SimulatorMarket Time Machine
Invest across asset types using historical index data; learn about risk, diversification and time....
Grades 9-12 · Careers and Finance · Escape RoomScam Shield
Spot scams and identity theft tactics to escape traps; learn insurance basics.
Grades K-2 · Social and Emotional · Class ShowdownFeelings Weather Report
Kids report their feelings as weather (sunny, stormy); the class learns feeling words together.
Grades K-2 · Social and Emotional · SandboxCalm Corner
Animated calm-down tools: breathing balloons, counting and stretching, led by the teacher.
Grades 3-5 · Social and Emotional · StoryWalk in Their Shoes
Experience a story from different characters' perspectives; discuss feelings and needs.
Grades 3-5 · Social and Emotional · CreatureBrain Gym
Train a brain character through challenges; mistakes make it stronger and goals unlock new areas.
Grades 6-8 · Social and Emotional · Role PlayConflict Coach
Practice resolving conflicts with peers using I-statements and active listening.
Grades 6-8 · Social and Emotional · BuilderDecision Tree
Map decisions and consequences for real-life scenarios; weigh options and outcomes.
Grades 9-12 · Social and Emotional · ExplorerResilience Map
Explore stress responses and resilience strategies; build a personal plan with resources.
Grades 9-12 · Social and Emotional · TycoonCommunity Project Planner
Plan and lead a community service project; manage team, time and resources.
Kindergarten · Math · Class ShowdownHundred Hop
A frog hops along a giant 1-100 path on the projector; the class counts aloud by ones or tens and calls...
Kindergarten · Math · Class ShowdownSheep Count
Sheep wander into a pen one at a time; kids touch-count along with the teacher, then guess how many are...
Kindergarten · Math · SandboxSnack Scale
A seesaw takes piles of cartoon snacks; whichever side has more tips down, and kids predict which way...
Kindergarten · Math · StoryBus Stop
A school bus picks up and drops off riders at each stop; the class tells the addition or subtraction story...
Kindergarten · Math · SandboxTen Frame Factory
Fill a ten frame, then spill the extras onto a second; the number name and "ten and some more" build as you go.
Kindergarten · Math · Class ShowdownWho Wins?
Two animals face off on length, weight or height; kids vote with thumbs, then the measuring tape or scale...
Kindergarten · Math · SortToy Box Sort
Dump a toy box and sort by color, shape or size; the tool counts each pile and builds a tiny picture graph.
Kindergarten · Math · ExplorerShape Spy
Photos of a playground, kitchen and street hide circles, squares and cubes; tap to reveal outlines and names.
Kindergarten · Math · SandboxPattern Block Pond
Snap pattern blocks together to fill a lily pad outline; the tool celebrates when two triangles make a rhombus.
Grade 1 · Math · StoryStory Problem Theater
Short animated stories pause at the question; students act out the problem with counters before choosing...
Grade 1 · Math · PuzzleMake Ten Machine
Pairs of numbers roll in on a conveyor; slide counters across to make a ten and watch the harder fact turn easy.
Grade 1 · Math · PuzzleBalance the Beam
A balance scale with numbers on both sides; find the missing weight so it levels. Kills the "equals means...
Grade 1 · Math · RaceNumber Path Rescue
Missing tiles on a 120 chart; fill them before the river rises. Patterns in the chart make it faster.
Grade 1 · Math · TycoonBundle Bakery
Bake cookies, pack them in boxes of ten, and fill customer orders like "4 boxes and 7 loose."
Grade 1 · Math · SimulatorElevator Hundred
An elevator moves up by tens and floors by ones in a hundred-chart building; ride it to solve sums.
Grade 1 · Math · LabPaperclip Ruler
Measure classroom objects with paperclips, cubes or shoes; compare results and discover why same-size units matter.
Grade 1 · Math · SandboxClock Shop
Drag the hands of a big friendly clock and watch the digital clock and the day's sky change with them.
Grade 1 · Math · Data DeskClass Poll
The class votes on favorite pets or snacks; tallies turn into a picture graph live on the board for discussion.
Grade 1 · Math · BuilderPizza Party
Cut pizzas and sandwiches so friends get fair shares; uneven cuts get a funny complaint from a guest.
Grade 2 · Math · MysteryTreasure Map Steps
Follow a pirate's two-part clues; each step's answer is a coordinate on the map to the next clue.
Grade 2 · Math · ArcadeFact Rally
Volley facts back and forth with a tennis bot; strategies (doubles, near doubles, make ten) unlock power shots.
Grade 2 · Math · Escape RoomPlace Value Vault
Crack three-digit vault codes from clues like "7 tens, 2 hundreds, 0 ones." Teams race the alarm.
Grade 2 · Math · SandboxJump Line
An open number line where you make your own jumps; compare different students' paths to the same answer.
Grade 2 · Math · RaceEstimation Station
Estimate lengths in inches or centimeters, then measure with an on-screen ruler; closeness earns points.
Grade 2 · Math · TycoonCorner Store
Run a snack stand: count coins, make change and close by 3:45 when the bell rings.
Grade 2 · Math · Data DeskLunch Line Data
Real-feeling cafeteria data; build bar graphs and line plots and answer "how many more?" questions.
Grade 2 · Math · BuilderGarden Grid
Partition a garden bed into equal rows and columns of plants; count the squares to plan the planting.
Grade 3 · Math · SandboxEqual Groups Zoo
Feed zoo animals equal groups; the tool shows the same picture as an array, a skip-count and an equation.
Grade 3 · Math · ArcadeMultiplication Dungeon
A retro dungeon crawl where each door is a fact; facts you miss come back as tougher monsters until mastered.
Grade 3 · Math · MysteryPattern Detective
Odd number patterns in the multiplication table hide a culprit's alibi; explain the pattern to close the case.
Grade 3 · Math · SimulatorRoller Coaster Rounding
A coaster car rolls to the nearest ten or hundred hill; see why 45 rolls up.
Grade 3 · Math · MapFraction Trail
Hike a trail marked in fractions; place campsites at 3/4 or 2/2 and discover equivalent points.
Grade 3 · Math · LabKitchen Lab
Measure liquids and weigh ingredients for recipes while a timer runs; plan elapsed time so dinner is ready at 6.
Grade 3 · Math · BuilderGraph Glow-Up
Redesign a crowded picture graph with a better scale; compare which version tells the story clearly.
Grade 3 · Math · PuzzleTile the Floor
Cover rooms with square tiles, then shortcut with rows times columns. Odd-shaped rooms split into rectangles.
Grade 3 · Math · BuilderFence Builder
Build a dog pen with a fixed amount of fencing; find the shape with the most room. Area vs perimeter, felt.
Grade 3 · Math · SortShape Family Tree
Sort quadrilaterals into a family tree; argue whether a square belongs with rectangles.
Grade 4 · Math · SimulatorGrowth Spurt
Compare animals and plants: "times as tall" vs "taller by." Sliders show the difference between additive...
Grade 4 · Math · PuzzlePrime Garden
Plant numbers as rectangular gardens; primes only grow in a single row. Find every shape for 36.
Grade 4 · Math · PuzzleRule Machine
Numbers go in, numbers come out; guess the rule, then build one for classmates to crack.
Grade 4 · Math · ExplorerStadium Count
Zoom from one seat to a full stadium to a city; see thousands and hundred-thousands as real crowds.
Grade 4 · Math · SandboxArea Model Builder
Split big multiplications into rectangles you can actually compute, then put them back together.
Grade 4 · Math · Card GameFraction Wall Duel
A two-player card game on a fraction wall: play a fraction bigger than your opponent's, or an equal one to steal.
Grade 4 · Math · TycoonRecipe Scaler
Run a bakery; scale recipes up for big orders by multiplying fractions of cups.
Grade 4 · Math · SimulatorMoney and Meters
Tenths and hundredths shown three ways: dimes and pennies, meter sticks, and grids. Change one and the...
Grade 4 · Math · RaceUnit Ladder
Climb a conversion ladder (feet to inches, kilograms to grams) against the clock with a conversion table...
Grade 4 · Math · BuilderSkate Park Angles
Design ramps and turns with a protractor; the skater can only land certain angles.
Grade 4 · Math · StudioMirror Studio
Draw half a design and the mirror line finishes it; hunt for lines of symmetry in flags and logos.
Grade 5 · Math · Escape RoomExpression Escape
Each lock takes an expression; parentheses move to make the right code. Teams decide where to put them.
Grade 5 · Math · SimulatorTwo Rule Race
Two snails follow different rules; plot their positions and see their relationship on the coordinate grid.
Grade 5 · Math · ExplorerPowers of Ten Zoom
Zoom from a galaxy to an atom by powers of ten; the decimal point slides as you go.
Grade 5 · Math · TycoonGrocery Run
Plan a party on a budget; multiply prices, divide bulk packs and check the receipt.
Grade 5 · Math · PuzzleFraction Kitchen
Combine measuring cups of different sizes to hit exact amounts; find common denominators to pour without spilling.
Grade 5 · Math · SimulatorShrink Ray
Multiply by a fraction and the shrink ray scales the picture; multiply by more than one and it grows.
Grade 5 · Math · Data DeskSeed Sprout Data
Measure fractional heights of seedlings over days, plot them, and redistribute water evenly.
Grade 5 · Math · PuzzleBox Packer
Pack cubes into shipping boxes; find the volume formula by watching layers stack.
Grade 5 · Math · Card GameBattleship Grid
Classic hide-and-seek ships on the first quadrant; call coordinates to find them.
Grade 5 · Math · Role PlayShape Courtroom
Put a shape on trial: is a square a rhombus? Present the evidence (sides and angles) to the jury.
Grade 6 · Math · LabSmoothie Lab
Mix fruit in ratios and taste-test (the tool reacts); find recipes that taste the same at bigger sizes.
Grade 6 · Math · SandboxHow Many Fit?
Drag fraction bars into a container to see how many 3/4s fit in 2 1/2. Division as measuring.
Grade 6 · Math · ArcadeFactor Forge
Smash numbers into prime factors; matching factors between two numbers forge their GCF and LCM.
Grade 6 · Math · MapDeep Sea Dive
A diver and a bird share a vertical number line; plot positions above and below sea level and compare distances.
Grade 6 · Math · BuilderExpression Garden
Grow expressions with algebra tiles; equivalent gardens look different but hold the same plants.
Grade 6 · Math · PuzzleBalance Puzzle
Mystery bags on a balance; remove the same weight from both sides to find what's inside.
Grade 6 · Math · TycoonLemonade Stand
Change temperature and price; watch sales respond in a table, graph and equation all at once.
Grade 6 · Math · SandboxNet Folder
Unfold boxes and pyramids into nets, find the area of each face, then fold them back up.
Grade 6 · Math · SortQuestion Lab
Sort questions as statistical or not ("How tall am I?" vs "How tall are 6th graders?") and design your own survey.
Grade 6 · Math · Data DeskBox Plot Builder
Real sports and weather data; drag points and watch mean, median and box plot react. Outliers get dramatic.
Grade 7 · Math · TycoonTax and Tip
Run a diner register: tips, tax and discounts. Spot the constant of proportionality in every receipt.
Grade 7 · Math · SimulatorHot Air and Sandbags
Add hot air (positives) and sandbags (negatives) to a balloon; removing a sandbag goes up. Signed rules...
Grade 7 · Math · Card GameExpression Match
Memory-style card game: match expressions that are equivalent but written differently.
Grade 7 · Math · Role PlayPhone Plan Showdown
Compare two phone plans as a salesperson and a skeptical customer; equations prove which is cheaper and when.
Grade 7 · Math · StudioBlueprint Studio
Design a dream bedroom on a scale floor plan; the 3D preview shows whether the bed actually fits.
Grade 7 · Math · LabPizza Physics
Is one 16-inch pizza more than two 10-inch ones? Measure and compare circles to settle classic food debates.
Grade 7 · Math · SimulatorJellybean Jar
Draw random samples from a giant jar to estimate the color mix; bigger samples get closer to the truth.
Grade 7 · Math · SimulatorCarnival Odds
Spin wheels and roll dice thousands of times; compare theoretical odds to the experiment. Are the carnival...
Grade 8 · Math · PuzzleSquare Root Hunt
Squeeze the square root of 2 between closer and closer decimals on a zooming number line.
Grade 8 · Math · ExplorerSize of Everything
From a virus to the Milky Way: compare sizes in scientific notation on a slider through scales.
Grade 8 · Math · BuilderSki Slope Designer
Design ski runs by slope; too steep crashes, too flat stalls. Rise over run becomes a feel.
Grade 8 · Math · SimulatorTwo Trains
Two trains, two equations, one graph; drag speeds and start times to see where (and if) they meet.
Grade 8 · Math · PuzzleFunction Machine Factory
Build machines that turn inputs into outputs; a broken machine gives two outputs for one input and the...
Grade 8 · Math · SortStory Graphs
Match stories ("I ran, then stopped for water") to the graphs that tell them, then draw your own.
Grade 8 · Math · StudioDance Floor Moves
Choreograph a shape through slides, flips, turns and dilations to music; replay the routine as a sequence of rules.
Grade 8 · Math · PuzzleSquare Slicer
Cut the two small squares and rearrange the pieces to fill the big one; then use it to find shortcuts...
Grade 8 · Math · TycoonIce Cream Shop
Price cones, cups and pints by volume; customers notice when a cone is a rip-off.
Grade 8 · Math · Data DeskData Detective
Real data (shoe size vs height, study time vs score); fit a line, spot outliers, read a two-way table.
Grade 9 · Math · PuzzleExponent Rule Builder
Unlock exponent rules by experimenting with patterns, then prove why a 1/2 power is a square root.
Grade 9 · Math · MysteryUnit Detective
Real headlines with impossible numbers; use dimensional analysis to find which claims fall apart.
Grade 9 · Math · SandboxAlgebra Tile Studio
Factor and complete the square with algebra tiles; watch the rectangle and the expression change together.
Grade 9 · Math · BuilderPolynomial Garden
Multiply polynomials as area models that grow into gardens; like terms bloom in the same color.
Grade 9 · Math · BuilderModel My World
Pick a real situation (phone data, gym fees, savings) and write the equation that predicts it; the tool...
Grade 9 · Math · PuzzleEquation Golf
Solve equations in as few legal moves as possible; par scores reward elegant solutions.
Grade 9 · Math · RaceIntersection Quest
Find where two lines cross three ways (graph, substitution, elimination) and race your own best time.
Grade 9 · Math · ExplorerGraph Story Lab
Explore real graphs (a day of temperatures, a roller coaster) and label domain, range, max and intervals.
Grade 9 · Math · Data DeskWhich Model Wins?
Real data sets (viral videos, braking distance, savings): fit linear, quadratic and exponential models and...
Grade 9 · Math · SimulatorLaunch Pad
Launch a projectile and see its quadratic; the roots are where it lands. Solve to aim for targets.
Grade 9 · Math · ArcadeCorrelation Guessing Game
Guess the correlation of a scatter plot; residual plots expose the trick ones.
Grade 10 · Math · PuzzleTransformation Golf
Move a shape onto its twin with the fewest transformations; prove congruence by mapping.
Grade 10 · Math · PuzzleProof Blocks
Drag statements and reasons into a proof that holds up; a compass-and-straightedge sandbox handles constructions.
Grade 10 · Math · LabShadow Measure
Measure a flagpole with its shadow and a meter stick using similar triangles, then check with the real height.
Grade 10 · Math · BuilderRamp and Roof
Design accessible ramps and roof pitches that meet code using sine, cosine and tangent.
Grade 10 · Math · ExplorerCircle Theorem Explorer
Drag points around circles and watch inscribed angles, chords and tangents keep their relationships.
Grade 10 · Math · SandboxCoordinate Proof Lab
Place shapes on the grid and prove they're parallelograms or rectangles with slopes and distances.
Grade 10 · Math · ExplorerSlice It
Slice 3D solids with a moving plane and see the cross sections; spin shapes to make solids of rotation.
Grade 10 · Math · BuilderPackaging Challenge
Design a can or box that holds a given volume with the least material; compare against real products.
Grade 10 · Math · SimulatorMedical Test Paradox
Run a population through a disease test; conditional probability shows why a positive result isn't the whole story.
Grade 11 · Math · MapImaginary Island
Explore the complex plane as an island map; multiplication by i rotates you a quarter turn.
Grade 11 · Math · BuilderRollercoaster Polynomials
Design a coaster track by choosing zeros and degree; the ride has to start and end at ground level.
Grade 11 · Math · Role PlayWork Rate Crew
Schedule painting crews working at different rates; rational equations decide how long jobs take together.
Grade 11 · Math · SimulatorOutbreak Model
Model a spreading rumor or virus; logarithms answer "when will it reach 1 million?"
Grade 11 · Math · SimulatorFerris Wheel
Ride a Ferris wheel and watch height trace a sine wave; change radius and speed to change the graph.
Grade 11 · Math · PuzzleUndo Machine
Chain function machines, then build the machine that undoes them. Some machines can't be undone.
Grade 11 · Math · TycoonSavings Plan
Compare saving plans (add $10 a week vs double a penny a day); sequences and series show who wins and when.
Grade 11 · Math · Data DeskPoll Workshop
Design a poll, pick a sample method, and see how bias and margin of error change the headline.
Grade 12 · Math · ExplorerFunction Family Reunion
Meet the parent functions and their transformed relatives; sliders show what each parameter does.
Grade 12 · Math · RaceIdentity Proof Race
Race to prove identities with drag-and-drop algebra steps; multiple routes to the same proof are celebrated.
Grade 12 · Math · SimulatorFlight Planner
Fly a plane through crosswinds; add velocity vectors to land on the runway.
Grade 12 · Math · StudioImage Transformer
Apply matrices to a photo to rotate, shear and stretch it; see why the order of multiplication matters.
Grade 12 · Math · StudioPolar Rose Studio
Draw roses, spirals and cardioids with polar equations; export your art.
Grade 12 · Math · ExplorerCone Slicer
Slice a double cone at different angles to get circles, ellipses, parabolas and hyperbolas; see real-world uses.
Grade 12 · Math · ExplorerZoom to the Limit
Zoom into a curve until it looks straight; secant lines slide into a tangent.
Grade 12 · Math · Data DeskData Desk: Distributions
Real public data sets; describe shape, center, spread and unusual features with guided prompts.
Grade 12 · Math · StoryDesign the Study
Plan a study on energy drinks; every design choice gets reviewed by a skeptical journal editor.
Grade 12 · Math · SimulatorGame Show Strategist
Simulate game show choices (Monty Hall and friends); expected value says when to switch.
Grade 12 · Math · SimulatorSample Machine
Draw thousands of samples and watch a sampling distribution form; the Central Limit Theorem appears on its own.
Grade 12 · Math · Role PlayCourtroom Statistics
Put a claim on trial: the null is innocent until data proves otherwise. P-values become evidence.
Grade 12 · Math · MysteryFair Dice Investigation
Is the casino's die loaded? Collect counts and run chi-square to decide; then test whether a slope is real.
Grade 12 · Math · PuzzleHole Hunter
Find the holes, jumps and asymptotes hidden in graphs; repair them to make the function continuous.
Grade 12 · Math · SimulatorSpeedometer
Drive a car along a position graph; the speedometer is the derivative, drawn live.
Grade 12 · Math · BuilderOptimization Workshop
Fence the biggest field, design the cheapest can; derivatives find the best design, and a slider proves it.
Grade 12 · Math · SimulatorRain Gauge
Rainfall rate over a day fills a tank; Riemann rectangles approximate the total as they get thinner.
Grade 12 · Math · ExplorerSolid Spinner
Spin regions around an axis to make solids; stack disks and washers to find volume.
Grade 12 · Math · SandboxSlope Field Garden
Plant seeds in a slope field and watch solution curves grow; model population and cooling.
Kindergarten · Science · Class ShowdownPush the Pumpkin
The class decides how hard to push a pumpkin, ball or wagon; the teacher taps and everyone watches how far...
Kindergarten · Science · BuilderShade Builder
Build a shade over a sandbox using umbrellas, trees and tents; a heat camera view shows which spots stay cool.
Kindergarten · Science · CreatureTerrarium Pal
A little terrarium with a plant and a snail; the class decides what to give it (water, light, food) and...
Kindergarten · Science · Class ShowdownWeather Wardrobe
Each day's weather appears on the board; the class dresses a character and logs the weather on a calendar...
Kindergarten · Science · SimulatorBeaver Builders
Help a beaver build a dam and watch the stream change into a pond; then help people reduce their own footprint.
Grade 1 · Science · LabVibration Station
Pluck rubber bands, tap drums and hum into a tube; the tool shows vibrations and sound waves side by side.
Grade 1 · Science · StudioShadow Puppet Studio
Move a flashlight and puppets to make shadows grow and shrink; test which materials let light through.
Grade 1 · Science · BuilderNature Inventor
Animals and plants inspire inventions (burrs to velcro, beaks to tools); design your own gadget from a body part.
Grade 1 · Science · Card GameWho's My Baby?
Matching card game of animal parents and babies; bonus cards show how parents protect young.
Grade 1 · Science · ExplorerSky Diary
Speed up the sky over a day, a month and a year; the class predicts where the sun and moon will be next.
Grade 2 · Science · SortMelt or Not?
Sort changes into "can go back" (melting ice, freezing juice) and "can't go back" (baking a cake, burning paper).
Grade 2 · Science · LabPlant Experiment Shelf
Run a fair test on four plants with different light and water; time-lapse the results.
Grade 2 · Science · ExplorerHabitat Hunt
Explore a rainforest, desert, pond and backyard; count species and compare biodiversity.
Grade 2 · Science · TimelineFast or Slow?
Place Earth events on a timeline from seconds (landslide) to millions of years (canyon carving).
Grade 2 · Science · StudioIsland Maker
Sculpt an island with mountains, rivers, lakes and bays; the tool labels landforms and bodies of water.
Grade 3 · Science · SimulatorTug of War Arena
Add teams to a tug of war; balanced forces hold still, unbalanced ones win. Predict the pattern of motion.
Grade 3 · Science · PuzzleMagnet Maze
Guide a steel ball through a maze using magnets you can't touch; static electricity levels with balloons.
Grade 3 · Science · SortLife Cycle Wheel
Spin life cycle wheels for frogs, butterflies, beans and chickens; place each stage and compare the cycles.
Grade 3 · Science · SimulatorWolf Pack Survival
Choose whether animals hunt alone or in groups; see survival rates change for wolves, fish schools and bee...
Grade 3 · Science · ExplorerPuppy Traits
Meet puppy litters and see which traits come from parents and which come from training and food.
Grade 3 · Science · LabFossil Dig
Dig layers of a virtual quarry; fossils reveal that a desert was once an ocean.
Grade 3 · Science · Data DeskClimate Postcards
Compare real weather data from cities worldwide; build postcards describing each climate. Bonus: design...
Grade 4 · Science · LabBowling Lab
Roll balls of different speeds into pins; measure how speed and energy relate.
Grade 4 · Science · BuilderRube Goldberg Workshop
Chain energy conversions (electric to motion to sound) into a ridiculous contraption that rings a bell.
Grade 4 · Science · PuzzleSecret Code Signals
Send messages across the room using light flashes, sound beeps and patterns; invent a code a friend can decode.
Grade 4 · Science · ExplorerHow Animals See
See the world through the eyes of a bee, an owl and a snake; explore the structures that make it possible.
Grade 4 · Science · MysteryCanyon Reader
Read rock layers in a canyon wall to reconstruct what happened there, layer by layer.
Grade 4 · Science · SimulatorErosion Table
A sand table with water, wind and ice controls; carve canyons, deltas and arches over fast-forwarded time.
Grade 4 · Science · TycoonTown Planner: Disaster Ready
Power a town with different energy sources and protect it from floods and earthquakes on a budget.
Grade 5 · Science · ExplorerParticle Zoom
Zoom into sugar dissolving and air in a balloon; particles too small to see explain what happens.
Grade 5 · Science · MysteryMystery Powders
Identify unknown powders by testing with water, vinegar and iodine; mixing some makes something new.
Grade 5 · Science · LabDrop Zone
Drop objects on Earth, the Moon and Mars; gravity always pulls down, toward the center.
Grade 5 · Science · SimulatorFood Web Jenga
Build a food web, then remove a species and watch the web wobble or collapse.
Grade 5 · Science · LabShadow Clock
Track a stick's shadow through a day and a year; explain the pattern with Earth's rotation and orbit.
Grade 5 · Science · Card GameSphere Connections
Card game connecting geosphere, hydrosphere, atmosphere and biosphere events (volcano to cloud to rain to plants).
Grade 5 · Science · Role PlayCommunity Solutions
Role-play a town meeting proposing solutions to local environmental problems, backed by data.
Grade 6 · Science · SimulatorMoon Phase Model
Orbit the Moon around Earth and watch phases and eclipses from both a space and a backyard view.
Grade 6 · Science · SandboxPlanet Builder
Place planets and moons and set their speed; gravity decides whether you get stable orbits or chaos.
Grade 6 · Science · TimelineEarth's Calendar
Squash 4.6 billion years into one calendar year; humans show up at 11:59 pm on December 31.
Grade 6 · Science · PuzzlePlate Puzzle
Fit continents back together using fossils, rocks and coastlines; then run the plates forward and backward in time.
Grade 6 · Science · StoryRaindrop's Journey
Follow a water molecule through evaporation, clouds, rivers and glaciers; its choices are physics.
Grade 6 · Science · SimulatorOcean Conveyor
Change heating and Earth's spin to see winds and ocean currents form, then see how they shape coastal climates.
Grade 6 · Science · BuilderCooler Challenge
Design a lunchbox cooler from insulation materials; test which keeps ice longest.
Grade 6 · Science · ExplorerCell City
A cell as a city: nucleus as city hall, mitochondria as power plants; zoom from organ systems down to organelles.
Grade 7 · Science · SandboxMolecule Builder
Snap atoms into molecules (water, oxygen, methane) and see why some combinations are stable.
Grade 7 · Science · SimulatorParticle Party
Heat and cool particles and watch them shift between solid, liquid and gas; the temperature graph explains...
Grade 7 · Science · LabReaction Kitchen
Run kitchen reactions (baking soda and vinegar, rusting); count atoms before and after to see mass is conserved.
Grade 7 · Science · TycoonLeaf Factory
Run a leaf as a factory: take in light, water and CO2, produce sugar and oxygen, then spend sugar to grow.
Grade 7 · Science · SimulatorPredator-Prey Island
Wolves and moose on an island; set starting numbers and watch population cycles unfold.
Grade 7 · Science · BuilderEnergy Pyramid
Build an energy pyramid; see why only 10% of energy moves up each level and why there are fewer top predators.
Grade 7 · Science · StoryInvasive Species Alert
An invasive species arrives at a lake; choose management strategies and see biodiversity respond over years.
Grade 7 · Science · MapResource Map
Map where minerals, fossil fuels and groundwater are found and why; see how geology decides where resources are.
Grade 8 · Science · LabCrash Test Lab
Collide carts of different masses and speeds; see Newton's third law and design a safer bumper.
Grade 8 · Science · LabElectromagnet Lab
Wrap coils, add batteries, change distance; measure the pull of an electromagnet.
Grade 8 · Science · SimulatorSkate Park Energy
A skater on a ramp you design; watch kinetic and potential energy trade places in a live bar chart.
Grade 8 · Science · SandboxWave Tank
Make waves in a tank, string and light; change amplitude and frequency and see what they do.
Grade 8 · Science · SimulatorGene Pool
Breed fantasy creatures and track how genes and mutations pass on; compare sexual and asexual reproduction.
Grade 8 · Science · ArcadeBug Hunt
Be a bird hunting bugs on a background; the bugs you miss survive and breed, and camouflage evolves in...
Grade 8 · Science · Data DeskHazard Forecaster
Real earthquake, hurricane and wildfire data; spot patterns and plan where to put warning systems.
Grade 8 · Science · BuilderBridge Builder
Design a bridge with a budget and constraints; test it with trucks, iterate and optimize.
Grade 9 · Science · ArcadeMembrane Gatekeeper
Be the cell membrane: let in what the cell needs and block what it doesn't, as traffic speeds up.
Grade 9 · Science · SimulatorBody Thermostat
Keep a body at 37 C through exercise, cold and fever; feedback loops kick in automatically.
Grade 9 · Science · SortMitosis Mixer
Sort scrambled microscope images into the stages of mitosis; then see stem cells specialize.
Grade 9 · Science · Data DeskEnergy Accountant
Track carbon and energy through photosynthesis and respiration with a ledger; the books have to balance.
Grade 9 · Science · PuzzleProtein Factory
Transcribe DNA to mRNA and translate codons into amino acids; a single mutation can break the protein.
Grade 9 · Science · SimulatorPunnett Predictor
Cross parents and compare Punnett predictions to 1,000 simulated offspring; probability made visible.
Grade 9 · Science · ExplorerTree of Life
Explore an interactive tree of life; compare anatomy, DNA and fossils to see shared ancestry.
Grade 9 · Science · SimulatorCarrying Capacity
Grow a deer population with limited food and predators; see logistic growth level off.
Grade 9 · Science · BuilderReserve Designer
Design a nature reserve with a limited budget; balance habitat corridors, farms and towns.
Grade 9 · Science · TimelineStar Life Story
Follow stars of different masses from birth to death; see where elements are forged.
Grade 9 · Science · SimulatorOrbit Lab
Change mass and speed to explore Kepler's laws with real planet data.
Grade 9 · Science · BuilderFeedback Loop Builder
Connect ice, albedo, temperature and carbon in a causal loop; see which loops amplify and which stabilize.
Grade 9 · Science · LabWater Shapes Earth
Freeze-thaw rocks, dissolve limestone and carve with rivers; water's properties explain the changes.
Grade 9 · Science · Data DeskClimate Dashboard
Real temperature, CO2 and ice data with filters; separate long-term trends from weather noise.
Grade 9 · Science · TycoonIsland Economy
Manage an island's fish, forests and water over generations; sustainable use or collapse.
Grade 10 · Science · Card GameBond Battle
Card game where atoms bond ionically or covalently; intermolecular forces decide which substances boil first.
Grade 10 · Science · PuzzleEquation Balancer
Balance equations by adding molecules on both sides; atoms on the scale must match.
Grade 10 · Science · TycoonMole Bakery
Bake by the mole: scale recipes (reactions), find the limiting ingredient and maximize yield.
Grade 10 · Science · LabHand Warmer Lab
Design a hand warmer or cold pack by choosing reactions; measure temperature change and bond energies.
Grade 10 · Science · SimulatorEquilibrium Seesaw
Stress a reaction with heat, pressure and concentration; watch it shift back (Le Chatelier).
Grade 10 · Science · LabGas Law Lab
A piston, a balloon and a thermometer; change pressure, volume and temperature and discover the gas laws.
Grade 10 · Science · MysterypH Detective
Identify household mystery liquids with indicators and pH probes; neutralize a spill safely.
Grade 10 · Science · SimulatorHalf-Life Dice
Roll thousands of atom dice to see half-life; date ancient artifacts with carbon-14.
Grade 11 · Science · RaceMotion Graph Match
Move a character to match a target position or velocity graph; beat your best time.
Grade 11 · Science · SimulatorSpace Cargo
Push cargo in zero-g, on ice and on carpet; F = ma becomes a game of precision.
Grade 11 · Science · LabCollision Lab
Elastic and inelastic collisions on an air track; conserve momentum and design a crumple zone.
Grade 11 · Science · SandboxField Lines
Place masses and charges and see gravitational and electric fields; compare the inverse square laws.
Grade 11 · Science · BuilderRoller Coaster Physics
Design a coaster that completes every loop with friction on; energy conservation decides if it makes it.
Grade 11 · Science · SandboxCircuit Builder
Build circuits with batteries, resistors and bulbs; measure current and voltage and make a generator spin.
Grade 11 · Science · StudioSound Studio
Synthesize sounds by mixing waves; see frequency, wavelength and harmonics on a scope.
Grade 11 · Science · ExplorerSpectrum Explorer
Slide across the EM spectrum from radio to gamma; see what each wavelength does in tech and the body.
Grade 12 · Science · MapBiome Atlas
Explore world biomes with climate charts; predict which biome forms from temperature and rainfall.
Grade 12 · Science · Data DeskPopulation Dashboard
Real population and resource-use data by country; compare footprints and project the future.
Grade 12 · Science · TycoonPower Grid Tycoon
Run a city's grid on a mix of coal, gas, solar, wind and nuclear; balance cost, reliability and emissions.
Grade 12 · Science · MysteryWatershed Detective
Trace a river's pollution back to its sources with water tests; propose and test solutions.
Grade 12 · Science · BuilderDesign Challenge Studio
Tackle a global challenge (clean water, cooling) by breaking it down, prototyping and weighing tradeoffs.
Kindergarten · Social Studies · Class ShowdownPlayground Rules
Picture scenes of a playground with no rules; the class votes on which rules would help and why.
Kindergarten · Social Studies · MapMe on the Map
Zoom out from a bedroom to a house, street, town, state, country and planet; kids point out each level.
Kindergarten · Social Studies · SortThen and Now Flip
Old and new pictures (phones, schools, toys); the class decides which is then and which is now.
Kindergarten · Social Studies · SortBackpack Pack
Pack a backpack for a camping trip; sort needs vs wants with a limited number of slots.
Kindergarten · Social Studies · ExplorerSymbol Spotter
Explore national symbols (flag, eagle, Liberty Bell) and holidays with short read-aloud stories.
Grade 1 · Social Studies · SandboxCommunity Helpers Village
Place community helpers in a town and see what happens when one is missing (no mail carrier, no firefighter).
Grade 1 · Social Studies · PuzzleCompass Rose Quest
Follow directions (north, south, east, west) on a map key to find hidden treasures.
Grade 1 · Social Studies · TimelineMy Life Timeline
Build a personal timeline with pictures and years: born, first steps, first day of school.
Grade 1 · Social Studies · TycoonMarket Day
Run a stall at a market; decide whether to sell goods or offer services and see what neighbors need.
Grade 1 · Social Studies · ExplorerFestival Passport
Collect passport stamps by visiting festivals, foods and games from around the world.
Grade 2 · Social Studies · Role PlayTown Council
The class acts as a town council deciding whether to build a park or a parking lot; votes and compromises.
Grade 2 · Social Studies · SortThree Towns
Sort homes, jobs and transport into city, suburb and countryside; compare daily life in each.
Grade 2 · Social Studies · Card GameChangemaker Cards
Collectible cards of people who improved their communities, with what they did and how.
Grade 2 · Social Studies · TycoonPiggy Bank Planner
Earn allowance, decide what to spend and save, and reach a goal; trade with classmates for what you need.
Grade 2 · Social Studies · MysteryResource Detective
Trace everyday objects (pencil, T-shirt, juice) back to the natural resources they came from.
Grade 3 · Social Studies · StudioMap Maker
Make a map of an imaginary town with a key, scale and grid; trade maps with a partner to follow.
Grade 3 · Social Studies · ExplorerThen-and-Now Overlay
Overlay old photos and maps on today's town (template for teachers to add local images).
Grade 3 · Social Studies · Class ShowdownClass Election
Run a real class election with candidates, speeches and a secret ballot on the projector.
Grade 3 · Social Studies · TycoonPizza Shop Assembly Line
Make pizzas alone vs with specialized jobs; see productivity jump and how workers depend on each other.
Grade 3 · Social Studies · StoryDay in the Life
Spend a day with kids in Kenya, Peru, Japan and Norway; compare school, food, homes and climate.
Grade 4 · Social Studies · TimelineState Story Timeline
A timeline template from Native nations to statehood; teachers add their state's events and images.
Grade 4 · Social Studies · Card GameBill to Law Board Game
Move a bill through a state legislature; committees, votes and vetoes can send it back.
Grade 4 · Social Studies · MapState Economy Map
Layer maps of industries, crops and resources; see why certain jobs cluster in certain places.
Grade 4 · Social Studies · SimulatorSettle the Valley
Settle a valley: build farms, dams and roads and see how the land and people change each other.
Grade 5 · Social Studies · MapNations of North America
A map of Native nations organized by region, with homes, foods and ways of life tied to the environment....
Grade 5 · Social Studies · StoryShip's Log
Plan a 1600s voyage: supplies, route and crew choices; meet the consequences for sailors and Indigenous people.
Grade 5 · Social Studies · TimelineRevolution Road
Click through the causes and key events of the Revolution, seeing each from Patriot, Loyalist and Native...
Grade 5 · Social Studies · SortRights Match
Sort real-life scenarios into the Bill of Rights amendment that protects them.
Grade 5 · Social Studies · MapColonial Trade Routes
Trade among New England, Middle and Southern colonies and Britain; see triangular trade and the human cost...
Grade 6 · Social Studies · ExplorerFive Themes Field Trip
Explore one city through all five themes; tag photos with location, place, region, movement and interaction.
Grade 6 · Social Studies · SimulatorHunter to Farmer
Choose to forage or farm across seasons; see how farming changes population, villages and work.
Grade 6 · Social Studies · TycoonRiver Kingdom
Run a river kingdom: manage floods, irrigation, grain storage and laws written on stone.
Grade 6 · Social Studies · Card GameSilk Road Traders
Trade goods and ideas along the Silk Road; inventions and beliefs spread with every deal.
Grade 6 · Social Studies · Role PlayAgora Assembly
Debate and vote in an Athenian assembly; compare Athens' democracy with Sparta's system.
Grade 6 · Social Studies · StoryRome: Republic to Empire
Navigate the choices of a Roman senator as the republic slides toward empire.
Grade 6 · Social Studies · Data DeskRegion Compare
Compare world regions with real data on population, income, language and climate.
Grade 7 · Social Studies · SimulatorConstantinople Defense
Defend Constantinople across centuries; walls, trade and diplomacy explain how Byzantium lasted.
Grade 7 · Social Studies · ExplorerHouse of Wisdom
Explore Baghdad's House of Wisdom: astronomy, algebra, medicine and how knowledge was preserved and spread.
Grade 7 · Social Studies · TycoonSalt and Gold Caravan
Run a trans-Saharan caravan trading salt and gold; visit Mali and Timbuktu.
Grade 7 · Social Studies · RaceMongol Messenger
Race the Mongol relay system (yam) across Asia; see how the empire connected trade and ideas.
Grade 7 · Social Studies · CreatureManor Life
Manage a medieval manor as a lord, peasant or monk; seasons, harvests and duties shape life.
Grade 7 · Social Studies · BuilderTenochtitlan Builder
Build Tenochtitlan on a lake with chinampas, causeways and temples; compare Maya and Inca engineering.
Grade 7 · Social Studies · SimulatorPrinting Press
Print and spread pamphlets; watch how fast ideas travel compared to handwritten copies.
Grade 7 · Social Studies · SortColumbian Exchange
Sort plants, animals and diseases by where they came from; see how the world's diets and populations changed.
Grade 8 · Social Studies · StudioColonial Newsroom
Write headlines about the Stamp Act and Boston Massacre from Patriot and Loyalist papers; compare spin.
Grade 8 · Social Studies · Role PlayConstitutional Convention
Delegates from big and small states negotiate representation; reach the Great Compromise.
Grade 8 · Social Studies · Card GameTwo Parties
Card game of early America's big debates (national bank, strong government) as Hamilton and Jefferson.
Grade 8 · Social Studies · MapExpansion Map
Layer maps of territory acquisitions, trails and Native removals over time; multiple perspectives on each event.
Grade 8 · Social Studies · StoryMill Town
Work in an 1830s textile mill; experience the conditions that sparked reform movements.
Grade 8 · Social Studies · ExplorerVoices of Freedom
Primary sources from enslaved people, abolitionists and the Underground Railroad, treated with care and no...
Grade 8 · Social Studies · MapCivil War Map Room
Animated map of major campaigns and turning points; letters from soldiers on both sides.
Grade 8 · Social Studies · ExplorerReconstruction Amendments
Explore the 13th, 14th and 15th Amendments, what they promised and how Jim Crow undermined them.
Grade 9 · Social Studies · MapIdeas That Spread
Follow Enlightenment ideas as they spread to revolutions in America, France, Haiti and Latin America.
Grade 9 · Social Studies · TycoonFactory Floor
Run a factory from 1750 to 1900; machines change productivity, workers' lives and cities.
Grade 9 · Social Studies · ExplorerScramble for Africa
Before-and-after maps of Africa with African voices, resistance movements and lasting effects.
Grade 9 · Social Studies · SimulatorAlliance Web
Pull one thread in Europe's alliance system and watch the whole web pull nations into war.
Grade 10 · Social Studies · SimulatorInflation Wallet
Buy bread in 1923 Germany as prices double; see how crisis opened the door to extremism.
Grade 10 · Social Studies · ExplorerRemembrance Archive
Testimonies, maps and documents from the Holocaust and WWII; respectful, no game mechanics, with teacher guidance.
Grade 10 · Social Studies · Role PlayCold War Crisis Room
Advise leaders during the Cuban Missile Crisis; each choice has real historical options and outcomes.
Grade 10 · Social Studies · TimelineIndependence Timeline
Map and timeline of independence movements across Africa and Asia; compare paths and leaders.
Grade 10 · Social Studies · Data DeskWhere's My Phone From?
Trace a phone's parts across the globe; real trade data on supply chains and labor.
Grade 11 · Social Studies · Role PlayRobber Baron or Captain?
Put industrialists on trial; students argue whether they were robber barons or captains of industry.
Grade 11 · Social Studies · StudioMuckraker Studio
Investigate a Progressive Era problem and write an exposé; see which reforms followed real muckraking.
Grade 11 · Social Studies · Role PlayEmpire Debate
Debate the annexation of the Philippines as imperialists and anti-imperialists using primary sources.
Grade 11 · Social Studies · SimulatorStock Market 1929
Trade stocks on margin in 1929; experience the crash and the New Deal response.
Grade 11 · Social Studies · TycoonHome Front Mobilizer
Retool factories, ration supplies and sell war bonds; also learn the injustice of Japanese American incarceration.
Grade 11 · Social Studies · StoryMovement Strategy Room
Plan a civil rights campaign (boycott, sit-in, march) and see how real organizers made choices.
Grade 11 · Social Studies · RaceSpace Race
Race through Sputnik to Apollo; each milestone ties to Cold War politics.
Grade 11 · Social Studies · ExplorerDecades Explorer
Explore each decade since 1980 through politics, tech, music and events; compare change over time.
Grade 12 · Social Studies · BuilderBuild a Government
Design a government from scratch for a new island nation; pick a system and test it against crises.
Grade 12 · Social Studies · SortFederal or State?
Sort powers (print money, issue licenses, run schools) into federal, state or shared.
Grade 12 · Social Studies · Card GameChecks and Balances
Strategy card game: Congress, the President and the Courts use checks to block or pass actions.
Grade 12 · Social Studies · Role PlaySupreme Court Simulator
Hear landmark cases, argue both sides and compare your ruling to the real Court's decision.
Grade 12 · Social Studies · TycoonCampaign Manager
Run a campaign: budget, messaging, polling and the Electoral College map.
Grade 12 · Social Studies · BuilderLocal Changemaker Planner
Plan a real civic action project: find the decision-maker, gather evidence and draft a proposal.
Grade 12 · Social Studies · ArcadeOpportunity Cost Game
Rapid choices with limited time and money; see the hidden cost of what you gave up.
Grade 12 · Social Studies · SimulatorConcert Ticket Market
Set ticket prices; see supply and demand curves, shortages and scalpers emerge.
Grade 12 · Social Studies · TycoonLemonade Monopoly
Compete with other stands, then become a monopoly; compare prices, choice and quality.
Grade 12 · Social Studies · Data DeskEconomy Dashboard
Real GDP, inflation and unemployment data; spot business cycles and recessions.
Grade 12 · Social Studies · SimulatorFed Chair
Set interest rates and see inflation and unemployment respond over time.
Grade 12 · Social Studies · TycoonTrade Island
Two islands with different resources; specialize and trade to see comparative advantage, then add tariffs.
Grade 12 · Social Studies · ExplorerBrain Explorer
A 3D brain with clickable regions; see what each does and how neurons fire.
Grade 12 · Social Studies · LabIllusion Lab
Test yourself on visual illusions and memory tasks; learn how the brain fills in gaps.
Grade 12 · Social Studies · CreatureTrain Your Dog
Train a virtual dog with classical and operant conditioning; reinforcement schedules change its behavior.
Grade 12 · Social Studies · SimulatorConformity Experiments
Walk through classic experiments (Asch, bystander effect) and discuss ethics; mental health topics link to...