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On the bench

582 tools sketched but not built yet. They move to the shelf one at a time.

582 tools

Kindergarten · English Language Arts · Class Showdown

Big Book Pointer

A giant picture book on the projector; the teacher taps where to start, where words end and which way to...

Kindergarten · English Language Arts · Class Showdown

Rhyme Time Rumble

Two silly pictures pop up; the class claps if they rhyme and stomps if they don't. Syllable mode has kids...

Kindergarten · English Language Arts · Creature

Letter Lanterns

Each letter is a little lantern creature that lights up when its sound is heard; collect a full alphabet village.

Kindergarten · English Language Arts · Sandbox

Story Stage

Drag characters and backdrops onto a stage to retell a classic folktale; the teacher asks who, where and...

Kindergarten · English Language Arts · Mystery

Book Detectives

Look at a book cover and pages to find the title, author, illustrator and main topic like clues at a crime scene.

Kindergarten · English Language Arts · Studio

My Story Strip

Draw three pictures, tell the story aloud to the teacher, and label each panel with a word or sentence.

Kindergarten · English Language Arts · Builder

Sentence Train

Word cars hook into a train; it only leaves the station when the sentence has a capital, spaces and an end mark.

Kindergarten · English Language Arts · Class Showdown

Turn and Talk Wheel

A spinner picks a picture prompt and a talk move ("ask a question," "tell more"); partners talk while a timer runs.

Grade 1 · English Language Arts · Arcade

Blend Bakery

Mix sound ingredients (sh + ip) into word cupcakes; real words come out of the oven, nonsense words come out burnt.

Grade 1 · English Language Arts · Lab

Echo Reader

Read along with a highlighted passage, record yourself, and hear it next to a model reading. No scores,...

Grade 1 · English Language Arts · Map

Story Map Treasure

Plot a story on a treasure map: start, problem, events, solution. The X marks the lesson.

Grade 1 · English Language Arts · Sort

Who Said That?

Speech bubbles from a story float down; drag each to the character who said it or to the narrator.

Grade 1 · English Language Arts · Explorer

Text Feature Safari

Explore a nonfiction page about animals; tap headings, captions and the glossary to see what job each feature does.

Grade 1 · English Language Arts · Builder

First, Next, Last

Order picture cards with transition words to write a how-to (making a sandwich) or a short story.

Grade 1 · English Language Arts · Sort

Word Zoo

Sort word animals into habitats: nouns live in the meadow, verbs in the river, adjectives in the trees.

Grade 1 · English Language Arts · Mystery

Context Clue Hunt

A silly word replaces a real one in a sentence; use clues to guess what it means before the reveal.

Grade 2 · English Language Arts · Race

Vowel Team Tag

Vowel team pairs (ai, ee, oa) chase each other through a maze; tag the words they belong in before time runs out.

Grade 2 · English Language Arts · Card Game

Moral of the Story

A card game of public-domain fables: match each story to its moral, then invent a new fable for a moral.

Grade 2 · English Language Arts · Role Play

Two Sides Theater

Retell The Three Little Pigs from the wolf's view; voice the same scene as two characters.

Grade 2 · English Language Arts · Builder

Main Idea Umbrella

Details are raindrops; build the umbrella (main idea) big enough to cover them all.

Grade 2 · English Language Arts · Sort

PIE Sort

Sort texts by purpose: Persuade, Inform or Entertain. Pies get eaten when sorted right.

Grade 2 · English Language Arts · Builder

Hamburger Paragraph

Stack a burger: top bun topic sentence, fillings for details, bottom bun conclusion. Missing parts make it...

Grade 2 · English Language Arts · Arcade

Contraction Crusher

Smash two words together into a contraction; the apostrophe flies in where the letters fell out.

Grade 2 · English Language Arts · Lab

Word Lab

Combine prefixes, roots and compound parts in beakers; real words glow and get a picture definition.

Grade 3 · English Language Arts · Puzzle

Syllable Surgeon

Operate on long words, splitting them into syllables and suffixes so the patient can be read aloud.

Grade 3 · English Language Arts · Story

Character Choice Story

Make choices for a character in a short story; the tool tracks traits ("brave," "selfish") and shows how...

Grade 3 · English Language Arts · Builder

Story Building Blocks

Rebuild a scrambled short story, play or poem; each block (chapter, scene, stanza) must connect to the one before.

Grade 3 · English Language Arts · Studio

Headline Writer

Read short news stories for kids and write the headline; compare yours to the main idea.

Grade 3 · English Language Arts · Sort

Structure Spotter

Paragraphs about volcanoes, frogs and bridges; sort each by structure (sequence, cause-effect, compare).

Grade 3 · English Language Arts · Studio

Persuasion Poster

Design a poster arguing for a class pet; reasons and linking words snap into place.

Grade 3 · English Language Arts · Studio

Dialogue Director

Write a comic strip with speech bubbles, then convert it into prose with correct quotation marks.

Grade 3 · English Language Arts · Arcade

Mad Libs Machine

Fill a story with nouns, verbs and adjectives; the silly result is read aloud, and wrong parts of speech...

Grade 3 · English Language Arts · Studio

Idiom Illustrator

Draw what an idiom literally says ("raining cats and dogs"), then flip the card to see what it really means.

Grade 4 · English Language Arts · Explorer

Theme Tracker

Read a public-domain story with a highlighter; tag details that support possible themes and see which...

Grade 4 · English Language Arts · Studio

Genre Remix

Turn a scene of prose into a script and a short poem; compare what each form does well.

Grade 4 · English Language Arts · Explorer

Myth Museum

Walk a museum of Greek myths; each exhibit links to an everyday word (Achilles' heel, Herculean, Pandora's box).

Grade 4 · English Language Arts · Puzzle

Blueprint Builder

Choose a blueprint (problem-solution, compare-contrast) and build a paragraph that fits it.

Grade 4 · English Language Arts · Mystery

Eyewitness vs Reporter

Compare a firsthand diary entry and a secondhand article about the same storm; spot what each knows and misses.

Grade 4 · English Language Arts · Builder

Evidence Locker

Collect quotes from a text in a locker; drag the best ones into a paragraph to support your claim.

Grade 4 · English Language Arts · Explorer

Research Rover

Send a rover through a mini library of kid-safe articles; take notes on cards and sort them into an outline.

Grade 4 · English Language Arts · Puzzle

Grammar Garage

Fix broken sentences in a repair shop: misplaced modals, wrong tense and runaway prepositional phrases.

Grade 4 · English Language Arts · Card Game

Root Detective Cards

Collectible cards for roots like "port," "graph," "tele"; combine cards to build and define new words.

Grade 5 · English Language Arts · Mystery

Inference Interrogation

A short mystery story; answer questions by quoting the exact line that proves your inference.

Grade 5 · English Language Arts · Card Game

Character Face-Off

Character trading cards from two stories; compare traits, motivations and themes in a head-to-head match-up.

Grade 5 · English Language Arts · Arcade

Simile Slam

Finish similes and metaphors fast ("as quiet as..."); the best fresh ones get saved to a class wall.

Grade 5 · English Language Arts · Data Desk

Fact Fusion

Three short sources on the same topic; combine facts into one report and track which source said what.

Grade 5 · English Language Arts · Role Play

Claim Court

An author's claim is on trial; students sort reasons and evidence into strong, weak and irrelevant.

Grade 5 · English Language Arts · Builder

Essay Architect

Arrange paragraphs, topic sentences and transitions into a logical essay; the building wobbles where the...

Grade 5 · English Language Arts · Studio

Slow-Mo Writer

Take a fast sentence ("I fell off my bike") and slow it down with sensory details; a slow-motion animation...

Grade 5 · English Language Arts · Puzzle

Comma Chameleon

Place commas so a sentence means what the picture shows; one misplaced comma changes the picture.

Grade 6 · English Language Arts · Builder

Plot Rollercoaster

Place story events on a rollercoaster (exposition, climb, climax, fall); see how the character changes at...

Grade 6 · English Language Arts · Simulator

Perspective Camera

Switch a camera between first, second and third person on the same scene and see what the narrator can and...

Grade 6 · English Language Arts · Race

Summary Squeeze

Squeeze a passage into 50, then 25, then 10 words without losing the central idea.

Grade 6 · English Language Arts · Explorer

Argument X-Ray

X-ray an op-ed: claims glow red, reasons blue, evidence green, and unsupported claims show up as cracks.

Grade 6 · English Language Arts · Builder

Debate Prep Desk

Pick a kid-relevant issue (later school start?), build a claim with reasons and sources, then face...

Grade 6 · English Language Arts · Sort

Source Sorter

Sort sources by credibility and practice quoting vs paraphrasing; the tool builds the citation.

Grade 6 · English Language Arts · Class Showdown

Discussion Dashboard

Whole-class discussion tracker on the projector: talk moves, who has spoken, and question stems to deepen the talk.

Grade 6 · English Language Arts · Puzzle

Sentence Remixer

Combine short choppy sentences into varied ones; pronoun agreement errors make the sentence glitch.

Grade 6 · English Language Arts · Sort

Word Thermometer

Arrange near-synonyms from cool to hot (thrifty, frugal, stingy, cheap) and see how word choice changes tone.

Grade 7 · English Language Arts · Simulator

Setting Swap

Move a story to a different time or place and see which plot events and character choices break.

Grade 7 · English Language Arts · Mystery

History or Fiction?

Compare a historical fiction excerpt with primary sources from the same era; flag where the author...

Grade 7 · English Language Arts · Studio

Poetry Soundboard

Remix a poem's lines with rhyme, repetition and meter; hear it read aloud and see the pattern highlighted.

Grade 7 · English Language Arts · Arcade

Logic Gym

Quick rounds of arguments: is the evidence relevant and sufficient? Streaks build reasoning muscles.

Grade 7 · English Language Arts · Explorer

Two Authors, One Event

Two articles on the same event side by side; highlight word choices and emphasis to see each author's spin.

Grade 7 · English Language Arts · Role Play

Counterclaim Ping-Pong

Volley claims and counterclaims with a bot opponent; each rebuttal must answer the last point.

Grade 7 · English Language Arts · Studio

Explainer Studio

Write a short explainer article with headings, definitions and a comparison chart; preview it as a magazine page.

Grade 7 · English Language Arts · Puzzle

Sentence Diagram Builder

Snap clauses and phrases into a sentence tree; build simple, compound, complex and compound-complex sentences.

Grade 7 · English Language Arts · Explorer

Allusion Hunter

Song lyrics (original, not copyrighted), ads and headlines full of allusions; tap to reveal the source story.

Grade 8 · English Language Arts · Story

Dramatic Irony Theater

Watch a short scene where the audience knows something a character doesn't; predict how the tension resolves.

Grade 8 · English Language Arts · Studio

Remix Lab

Pick a myth or fairy tale and plan a modern retelling; map which elements you keep, change or flip.

Grade 8 · English Language Arts · Puzzle

Paragraph Surgeon

Remove or move sentences in a paragraph and see how the argument weakens; restore the strongest order.

Grade 8 · English Language Arts · Data Desk

Fact Check Desk

Two sources disagree about a fact; trace each claim to its evidence and decide which is better supported.

Grade 8 · English Language Arts · Role Play

Town Hall Debate

Role-play a town hall on a local issue; build a formal argument and rebut an opposing speaker.

Grade 8 · English Language Arts · Builder

Flashback Editor

Rearrange a story's scenes into a flashback structure; preview how pacing and suspense change.

Grade 8 · English Language Arts · Studio

Pitch Deck Studio

Build a short persuasive slide pitch; a checklist flags missing evidence and a media-motive lens reviews...

Grade 8 · English Language Arts · Simulator

Voice Switcher

Flip sentences between active and passive voice and see who gets the blame in news headlines.

Grade 9 · English Language Arts · Explorer

Character Web

Map a character's conflicting motivations from a public-domain novel; see how each pull drives the theme.

Grade 9 · English Language Arts · Data Desk

Tension Meter

Track tension through a story with parallel plots and flashbacks; the meter graphs how structure builds suspense.

Grade 9 · English Language Arts · Studio

Shakespeare Remix

Compare a Shakespeare scene with its source and with a modern adaptation; annotate what each version changes.

Grade 9 · English Language Arts · Sort

Rhetoric Spotter

Sort speech lines by ethos, pathos, logos and devices like anaphora; then hear the speech with the devices...

Grade 9 · English Language Arts · Explorer

Founding Words Explorer

Read founding documents with plain-English layers, historical context and how phrases echo in later speeches.

Grade 9 · English Language Arts · Builder

Argument Builder Pro

Construct a full argument outline with claim, counterclaim, rebuttal and evidence; a peer-review rubric...

Grade 9 · English Language Arts · Explorer

Research Notebook

A guided research notebook: question, sources, notes, synthesis and citations, saved locally in the browser.

Grade 9 · English Language Arts · Puzzle

Parallel Parking

Park list items into parallel form; unparallel items scrape the car next to them.

Grade 10 · English Language Arts · Map

World Lit Atlas

A map of world literature in the public domain; open a story from each region with cultural context notes.

Grade 10 · English Language Arts · Simulator

Tone Dial

Rewrite the same paragraph by turning a tone dial (ominous, playful, bitter) and see how word choices change.

Grade 10 · English Language Arts · Explorer

Page to Screen

Compare a public-domain story with a shot-by-shot storyboard of a film version; discuss what each medium...

Grade 10 · English Language Arts · Card Game

Fallacy Field Guide

Collect fallacy cards (strawman, slippery slope, ad hominem) by spotting them in ads and comment sections.

Grade 10 · English Language Arts · Builder

Thesis Workshop

Turn a vague claim into an arguable thesis about a text; gather evidence that proves it and analysis that...

Grade 10 · English Language Arts · Class Showdown

Socratic Seminar Board

Projector board for a seminar: question bank, talk map of who responds to whom, and evidence citations.

Grade 10 · English Language Arts · Race

Punctuation Power-Ups

Race through sentences that need semicolons, colons and dashes; each correct mark speeds you up.

Grade 11 · English Language Arts · Timeline

American Lit Timeline

Movements from Puritan writing to Modernism on a timeline; connect public-domain works to their historical moment.

Grade 11 · English Language Arts · Mystery

Satire Decoder

Read public-domain satire like "A Modest Proposal"; separate what is said from what is meant.

Grade 11 · English Language Arts · Explorer

Premise Inspector

Analyze the premises and reasoning in founding documents and later responses to them.

Grade 11 · English Language Arts · Data Desk

Source Mixer

Combine text, chart, video transcript and image sources into one answer; track how each strengthens the claim.

Grade 11 · English Language Arts · Simulator

Rhetorical Situation Simulator

Change speaker, audience and purpose for a speech and see which rhetorical choices work.

Grade 11 · English Language Arts · Studio

Personal Essay Studio

Brainstorm, draft and revise a personal essay with prompts that pull out specific details; nothing leaves...

Grade 11 · English Language Arts · Role Play

Usage Panel

Debate contested usage ("literally," singular "they") as a dictionary panel; see how style guides have changed.

Grade 12 · English Language Arts · Explorer

Globe Theatre Stage

Explore Shakespeare scenes on a 3D Globe stage; switch interpretations and hear how delivery changes meaning.

Grade 12 · English Language Arts · Lab

Ambiguity Lab

Change one structural choice in a public-domain story (ending, order, narrator) and see how the meaning shifts.

Grade 12 · English Language Arts · Builder

Argument Map

Map a complex essay's structure into nodes and links; find the load-bearing claims.

Grade 12 · English Language Arts · Tycoon

Inquiry Planner

Manage a research project like a project manager: question, timeline, source budget and milestones.

Grade 12 · English Language Arts · Lab

Speech Coach

Rehearse a speech with a pacing meter, filler-word counter and slide timer, all on your own device.

Grade 12 · English Language Arts · Tycoon

Ad Agency

Run a fake ad agency: craft persuasive campaigns, then switch sides and audit the tricks as a watchdog.

Grade 12 · English Language Arts · Explorer

Word Family Tree

Trace words back through Latin, Greek, Old English and Norse roots on an interactive family tree.

Grades K-2 · English Learners · Class Showdown

Classroom Phrases Game

Picture prompts for classroom phrases ("Can I go to the bathroom?"); the class practices together with audio.

Grades K-2 · English Learners · Sandbox

Retell Puppets

Puppets act out a short story; learners retell it with sentence frames and picture support.

Grades K-2 · English Learners · Card Game

Shape Talk

Describe a hidden shape to a partner using sentence frames ("It has 4 sides"); partner guesses.

Grades K-2 · English Learners · Explorer

I Spy Science

Zoomable nature photos with vocabulary labels and audio; learners describe what they see with frames.

Grades K-2 · English Learners · Map

Community Map Words

A friendly town map; tap places and helpers to hear and practice the words.

Grades 3-5 · English Learners · Role Play

Talk Moves Trainer

Practice agreeing, disagreeing and adding on with animated classmates; choose the polite academic phrase.

Grades 3-5 · English Learners · Builder

Opinion Builder

Sentence frames and word banks to build an opinion with because and so; audio read-back.

Grades 3-5 · English Learners · Studio

Math Explainer

Record or type an explanation of a word problem solution using sequence words and frames.

Grades 3-5 · English Learners · Puzzle

Chain Reaction

Link cause and effect cards with because, so and as a result to make a chain reaction machine work.

Grades 3-5 · English Learners · Story

Time Machine Talk

Travel to the past and describe what you see in past tense; the machine only works with the right verb forms.

Grades 6-8 · English Learners · Builder

Summary Scaffold

Graphic organizer that turns a text into a summary with citation frames and vocabulary support.

Grades 6-8 · English Learners · Puzzle

Word Problem Decoder

Highlight math language (per, each, how many more) and see how it maps to operations.

Grades 6-8 · English Learners · Builder

CER Builder

Build a claim-evidence-reasoning paragraph with language frames for a simple experiment.

Grades 6-8 · English Learners · Sort

Perspective Frames

Sort statements by speaker and use comparison language frames to explain differences.

Grades 6-8 · English Learners · Map

Idiom Island

Explore an island where each place is an idiom; learn literal vs real meanings with pictures and audio.

Grades 9-12 · English Learners · Role Play

Argument Frames Pro

Practice academic argument and counterargument language in a mock debate with scaffolds that fade over time.

Grades 9-12 · English Learners · Card Game

Definition Duel

Match math terms to precise definitions and conditions; spot what's missing in imprecise ones.

Grades 9-12 · English Learners · Data Desk

Chart Narrator

Describe trends in real charts with language frames (increased sharply, remained stable).

Grades 9-12 · English Learners · Mystery

Historian's Toolkit

Analyze a historian's argument with sentence frames for causation and evaluation.

Grades 9-12 · English Learners · Simulator

Inbox Simulator

Respond to realistic school and job emails; a register meter shows formal vs casual tone.

Grades K-2 · Library and Research · Map

Library Adventure

Walk a cartoon library; find picture books, fiction and nonfiction sections and learn how spine labels work.

Grades K-2 · Library and Research · Class Showdown

Wonder Wall

Class wonder wall on the projector: sort questions into "look it up," "ask an expert" and "try it."

Grades 3-5 · Library and Research · Puzzle

Keyword Kitchen

Cook up the best search by choosing keywords; see how results change with each ingredient.

Grades 3-5 · Library and Research · Builder

Credit Card Builder

Build simple source credits for books, websites and images; learn why creators deserve credit.

Grades 6-8 · Library and Research · Lab

Fake or Fact Lab

Investigate made-up sites and posts with lateral reading; check authors, dates and sources.

Grades 6-8 · Library and Research · Story

Research Quest

A quest-style guide through the research process; each stage unlocks the next with a real task.

Grades 9-12 · Library and Research · Sandbox

Boolean Builder

Build searches with AND, OR, NOT and quotes; a Venn diagram shows how each choice changes results.

Grades 9-12 · Library and Research · Role Play

Fair Use Court

Rule on fair use cases (memes, remixes, school projects) using the four factors; learn Creative Commons licenses.

Grades K-2 · Arts · Class Showdown

Line Safari

Lines go on an adventure across the board (zigzag mountains, wavy rivers); the class names each line and...

Grades K-2 · Arts · Explorer

Art Passport

Visit art from around the world in a picture museum; kids say what they see and how it makes them feel.

Grades 3-5 · Arts · Lab

Paint Mixer

Mix virtual paints to discover secondary colors, tints and shades; match target colors to win.

Grades 3-5 · Arts · Puzzle

Depth Detective

Rearrange objects in a scene using overlap, size and placement until it looks deep instead of flat.

Grades 3-5 · Arts · Card Game

Art Style Match

Match public-domain paintings to their artists and movements; then make a picture in that style.

Grades 6-8 · Arts · Puzzle

Design Fixer

Fix broken poster layouts by applying balance, contrast and emphasis; before-and-after reveals the difference.

Grades 6-8 · Arts · Studio

Vanishing Point Studio

Draw a hallway or street with one-point perspective guides that snap to the vanishing point.

Grades 6-8 · Arts · Timeline

Art Through Time

A scrolling timeline of art movements with public-domain works and the history around them.

Grades 9-12 · Arts · Role Play

Gallery Critique

Play a critic, curator and artist debating a work; use the describe-analyze-interpret-judge method.

Grades 9-12 · Arts · Studio

City Skyline Studio

Build a skyline in two-point perspective with adjustable horizon and camera height.

Grades 9-12 · Arts · Builder

Virtual Gallery

Curate a portfolio into a virtual gallery; arrange, title and write artist statements.

Grades K-2 · Arts · Class Showdown

Beat Buddies

Animal friends march, hop and stomp to a steady beat; the class claps along and freezes when the music stops.

Grades K-2 · Arts · Sandbox

Sound Elevator

Play notes on an elevator: up for high, down for low; a volume dial makes the elevator glow loud or soft.

Grades K-2 · Arts · Explorer

Orchestra Zoo

Meet the instrument families and hear each one; guess the instrument from its sound.

Grades 3-5 · Arts · Arcade

Note Ninja

Notes fly across a staff; slice them by naming the letter before they reach the end.

Grades 3-5 · Arts · Studio

Melody Maker

Compose melodies on a scale grid where every note sounds good; hear solfege as you play.

Grades 3-5 · Arts · Builder

Song Form Builder

Build songs from A and B sections; arrange AB, ABA and rondo forms and hear the result.

Grades 6-8 · Arts · Sandbox

Chord Explorer

Build triads and chord progressions on a keyboard; hear why some progressions feel like home.

Grades 6-8 · Arts · Map

World Music Map

Explore instruments, rhythms and scales from around the world on an interactive map.

Grades 6-8 · Arts · Race

Band Practice

Play your part in time with a virtual band; the timing meter shows when you rush or drag.

Grades 9-12 · Arts · Puzzle

Theory Gym

Identify intervals, keys and cadences in puzzles that build from simple to complex.

Grades 9-12 · Arts · Timeline

Music History Radio

Tune a radio dial through musical eras from medieval chant to hip hop, using public-domain and original recordings.

Grades 9-12 · Arts · Studio

Beat Lab

A browser-based step sequencer and mixer to compose and produce an original track.

Grades K-2 · Arts · Class Showdown

Story Dress-Up

The teacher picks a story; kids act it out as the board shows costumes, settings and sound effects.

Grades 3-5 · Arts · Lab

Character Voice Booth

Record the same line in different voices and emotions; play them back and talk about character choices.

Grades 6-8 · Arts · Builder

Stage Blocker

Block a scene on a top-down stage: place actors, lights and set pieces; preview from the audience.

Grades 9-12 · Arts · Story

Director's Chair

Direct a classic scene with different choices (tone, pacing, setting); see how interpretation changes meaning.

Grades K-2 · Arts · Class Showdown

Move Like Me

An animated dancer models locomotor and nonlocomotor moves at different levels; the class copies along.

Grades 3-5 · Arts · Puzzle

Dance Pattern Puzzle

Build a dance sequence from move cards to match a pattern (ABAB); perform it at different tempos.

Grades 6-8 · Arts · Studio

Choreography Board

Arrange dancers on a stage and timeline; animate formations and transitions to music.

Grades 9-12 · Arts · Explorer

Dance Styles Explorer

Explore dance styles (ballet, hip hop, folk, modern) and write critiques with a vocabulary guide.

Grades 6-8 · Arts · Lab

Frame It

Take virtual photos of a scene; move the camera to practice rule of thirds, leading lines and lighting.

Grades 6-8 · Arts · Studio

Flipbook Studio

Draw frames and play them as a flipbook; experiment with timing and onion skinning.

Grades 9-12 · Arts · Studio

Storyboard Studio

Plan a short film shot by shot: angles, cuts and transitions, with an animatic preview.

Grades 9-12 · Arts · Builder

Brand Builder

Design a logo and brand kit for a fictional business: typography, color and layout with critique prompts.

Grades K-2 · Health and PE · Creature

Habit Hero

Care for a hero character's day: brushing, washing, sleeping and moving keep the hero's energy up.

Grades K-2 · Health and PE · Builder

Lunch Tray Builder

Build a balanced lunch tray from the food groups; the plate shows what's missing.

Grades K-2 · Health and PE · Class Showdown

Feelings Faces

Faces and short scenes on the board; the class names the feeling and suggests a kind response.

Grades K-2 · Health and PE · Story

Safety Street

Walk through a neighborhood making safety choices: crossing streets, fire drills and water safety.

Grades 3-5 · Health and PE · Mystery

Label Detective

Compare snack labels to find hidden sugar and sodium; solve which snack fits the goal.

Grades 3-5 · Health and PE · Explorer

Body Systems Tour

Ride through the body's systems; see how they work together when you run, eat or sleep.

Grades 3-5 · Health and PE · Simulator

Germ Spread Sim

See how germs spread in a classroom and how handwashing and covering coughs change the outbreak.

Grades 3-5 · Health and PE · Explorer

Growing Up Q&A

A respectful, age-appropriate guide to body changes with an anonymous question box (stored only locally)....

Grades 6-8 · Health and PE · Story

Pressure Point

Navigate realistic peer pressure situations around vaping and alcohol; practice refusal skills.

Grades 6-8 · Health and PE · Sandbox

Stress Toolkit

Try coping strategies (breathing, grounding, journaling) and track which help; links to support resources.

Grades 6-8 · Health and PE · Role Play

Boundaries Builder

Practice communication and boundary-setting scenarios with friends and family; learn red flags.

Grades 6-8 · Health and PE · Data Desk

Screen Time Detective

Track a week of pretend screen time; analyze patterns and design a healthier plan.

Grades 9-12 · Health and PE · Builder

Meal and Move Planner

Plan a week of meals and workouts that balance energy; the tool flags gaps and extremes.

Grades 9-12 · Health and PE · Race

First Aid Responder

Respond to emergency scenarios in the right order; practice CPR rhythm with an audio metronome.

Grades 9-12 · Health and PE · Mystery

Health Claim Checker

Investigate viral health claims; check sources, studies and motives to decide what's valid.

Grades 9-12 · Health and PE · Explorer

Mind Map

Explore mental health conditions, myths vs facts and how to support a friend; links to support resources.

Grades K-2 · Health and PE · Class Showdown

Animal Moves

An animal appears on the board and the class moves like it (hop like a frog, gallop like a horse).

Grades K-2 · Health and PE · Lab

Target Toss

Use the board as a target for soft-ball throws; the tool counts hits and coaches form cues.

Grades 3-5 · Health and PE · Builder

Playbook

Design offensive and defensive plays on a game board; test them in a simulated match.

Grades 3-5 · Health and PE · Race

Fitness Circuit

A projected circuit timer with stations for cardio, strength and flexibility; heart rate check-ins between rounds.

Grades 6-8 · Health and PE · Escape Room

Rules Referee

Watch play clips and call the right rule; escape the locker room by refereeing correctly.

Grades 6-8 · Health and PE · Creature

Goal Tracker

Set fitness goals and log activity; a growing avatar reflects consistency, not perfection.

Grades 9-12 · Health and PE · Builder

Fitness Program Designer

Design a 6-week program using FITT principles; the tool checks for balance and progression.

Grades 9-12 · Health and PE · Story

Captain's Choices

Lead a team through wins, losses and conflicts; your choices shape team culture.

Kindergarten · Computer Science · Class Showdown

Robot Dance

The class gives a robot step-by-step commands to dance; a wrong step makes it trip and they debug together.

Kindergarten · Computer Science · Data Desk

Class Snack Vote

Collect the class's votes on snack choices and decide what to order based on the data.

Kindergarten · Computer Science · Sort

Secret Keeper

Sort information into "OK to share" and "keep private" with a friendly robot guide.

Grade 1 · Computer Science · Puzzle

Bee Bot Garden

Program a bee to reach flowers with arrow commands; fix the code when it bumps into weeds.

Grade 1 · Computer Science · Class Showdown

Pattern Finder

The class teaches a simple AI to sort pictures by pattern and sees how it gets things right and wrong.

Grade 1 · Computer Science · Builder

Computer Builder

Assemble a computer from parts (screen, keyboard, mouse, speakers) and see what each one does.

Grade 2 · Computer Science · Puzzle

Loop Garden

Plant flowers with repeat blocks; fewer blocks earn more stars.

Grade 2 · Computer Science · Lab

Teach the Robot

Train a robot to recognize cats vs dogs by giving examples; see how more examples improve it.

Grade 2 · Computer Science · Sandbox

Input-Output Machine

Press keys, click and speak; watch the computer turn input into output on screen and speaker.

Grade 3 · Computer Science · Builder

Traffic Light Coder

Program traffic lights with if-then rules so cars and walkers stay safe.

Grade 3 · Computer Science · Lab

Score Keeper

Build a simple game and watch variables like score and lives change in real time.

Grade 3 · Computer Science · Story

Internet Journey

Follow a message from your device to a friend's across the internet; protect personal info along the way.

Grade 4 · Computer Science · Puzzle

Code Tracer

Step through code line by line, predicting variable values before they appear.

Grade 4 · Computer Science · Data Desk

Data Table Builder

Collect class data, organize it into a table and make charts to answer a question.

Grade 4 · Computer Science · Lab

Biased Bot

Train an AI with skewed examples and see it fail; fix it with better training data.

Grade 4 · Computer Science · Mystery

Network Detective

Investigate why devices can't connect; learn wired vs wireless and authentication vs authorization.

Grade 5 · Computer Science · Studio

Game Remix

Remix a simple game by changing rules, sprites and variables; share it with classmates.

Grade 5 · Computer Science · Lab

Fruit Sorter AI

Train a classifier to sort fruit by features; test accuracy on new examples.

Grade 5 · Computer Science · Escape Room

Data Defenders

Protect a school's data from attacks by securing confidentiality, integrity and availability.

Grade 5 · Computer Science · Role Play

Design for a Friend

Interview a user persona and design an app feature that meets their needs.

Grades 6-8 · Computer Science · Builder

Flowchart Factory

Build flowcharts for everyday tasks and convert them to pseudocode; test them with inputs.

Grades 6-8 · Computer Science · Puzzle

Code Kitchen

Write procedures that cook recipes with variables of different types; reuse them to save time.

Grades 6-8 · Computer Science · Lab

Model Mechanic

Tune a model's training data and features to improve accuracy and reduce bias; see the confusion matrix.

Grades 6-8 · Computer Science · Mystery

Misleading Charts

Investigate charts that mislead; fix the axes, scales and labels to show the truth.

Grades 6-8 · Computer Science · Race

Packet Race

Send packets through a network; reroute when routers fail and reassemble the message.

Grades 6-8 · Computer Science · Arcade

Phishing Spotter

Spot phishing emails, fake logins and suspicious links in fast rounds; learn the tells.

Grades 6-8 · Computer Science · Role Play

Algorithm Audit

Audit a fictional school's algorithm for bias; propose fixes and debate tradeoffs.

Grades 9-12 · Computer Science · Simulator

Sorting Showdown

Visualize and race sorting algorithms on different data sets; compare efficiency.

Grades 9-12 · Computer Science · Sandbox

API Playground

Call mock APIs and build a small app by combining modules and functions.

Grades 9-12 · Computer Science · Lab

AI Evaluator

Test AI-generated outputs for accuracy and bias; evaluate training data and choose the right model type.

Grades 9-12 · Computer Science · Data Desk

Simulation Studio

Build simulations and clean messy data; visualize results to answer a question.

Grades 9-12 · Computer Science · Builder

Network Architect

Design a school network with routers, switches and firewalls; test traffic and failures.

Grades 9-12 · Computer Science · Escape Room

Capture the Flag

Beginner-friendly CTF challenges on passwords, encryption and social engineering in a safe sandbox.

Grades 9-12 · Computer Science · Role Play

Data Policy Council

Draft a data privacy policy as a council; weigh innovation, privacy and law.

Grades K-12 · World Languages and ASL · Arcade

Fingerspell Flash

Watch fingerspelled words at increasing speed and type what you see; video by Deaf signers.

Grades K-12 · World Languages and ASL · Class Showdown

ASL Hello Booth

Video greetings by Deaf signers; the class practices together and learns how to get attention appropriately.

Grades K-12 · World Languages and ASL · Card Game

ASL Number Bingo

Bingo with numbers, colors and time signs shown in video.

Grades K-12 · World Languages and ASL · Lab

Sign Parameters Lab

Change one parameter (handshape, location, movement) and see how the sign's meaning changes.

Grades K-12 · World Languages and ASL · Builder

ASL Family Tree

Build a family tree and sign each relationship; videos model each sign.

Grades 6-12 · World Languages and ASL · Puzzle

Face the Grammar

Match facial expressions and non-manual markers to question types and grammar.

Grades 6-12 · World Languages and ASL · Studio

Classifier Scenes

Describe a scene using classifiers to place and move objects in space; compare with Deaf signers' versions.

Grades 6-12 · World Languages and ASL · Explorer

Deaf Culture Explorer

Explore Deaf history, culture and community voices; content developed with Deaf educators.

Grades 9-12 · World Languages and ASL · Studio

ASL Story Theater

Record or plan an ASL story with role shift; watch Deaf storytellers for models.

Grades K-12 · World Languages and ASL · Class Showdown

Hola Hallway

Greet animated classmates in Spanish as they walk past; the class chooses the right greeting for each time of day.

Grades K-12 · World Languages and ASL · Sandbox

Calendario Vivo

An interactive calendar in Spanish; click days, weather and colors to hear and practice.

Grades K-12 · World Languages and ASL · Explorer

Mi Casa

Explore a house and family in Spanish; tap objects and people to hear names.

Grades K-12 · World Languages and ASL · Timeline

Mi Día

Build your daily routine timeline in Spanish with reflexive verbs and times.

Grades K-12 · World Languages and ASL · Role Play

El Restaurante

Order food in a Spanish-speaking restaurant; practice likes, dislikes and polite requests.

Grades 6-12 · World Languages and ASL · Race

Verb Conjugation Race

Race through conjugations of regular and irregular verbs; each correct answer speeds up your car.

Grades 6-12 · World Languages and ASL · Map

Ciudad Perdida

Navigate a Spanish-speaking city using directions; ask for and give directions in Spanish.

Grades 6-12 · World Languages and ASL · Mystery

Detective del Pasado

Solve a mystery by telling what happened with the preterite and imperfect.

Grades 6-12 · World Languages and ASL · Map

Mundo Hispano

Explore Spanish-speaking countries' traditions, food and music on an interactive map.

Grades 9-12 · World Languages and ASL · Role Play

Consejero

Give advice and opinions in Spanish using the subjunctive; respond to friends' problems.

Grades 9-12 · World Languages and ASL · Role Play

Debate en Español

Debate current events in Spanish using structured arguments and counterarguments.

Grades 6-8 · Careers and Finance · Explorer

Career Cluster Explorer

Explore the 14 career clusters with videos, job examples and pathways.

Grades 6-8 · Careers and Finance · Sort

Career Match Quiz

Answer questions about interests and strengths; see matching careers and what they involve.

Grades 6-8 · Careers and Finance · Story

Workplace Scenarios

Navigate workplace situations: teamwork, communication and professionalism.

Grades 9-12 · Careers and Finance · Builder

Path Planner

Compare college, apprenticeships, certificates and military paths; plan a route to a goal.

Grades 9-12 · Careers and Finance · Role Play

Interview Simulator

Practice job interviews with common questions; get feedback on answers.

Grades 9-12 · Careers and Finance · Tycoon

Startup Tycoon

Launch a business: plan, budget, market and pitch to investors.

Grades 9-12 · Careers and Finance · Lab

Prototype Lab

Design, prototype and test a product; iterate based on test results.

Grades 9-12 · Careers and Finance · Story

Hospital Shift

Spend a shift in a hospital in different roles; learn medical terms and career paths.

Grades 9-12 · Careers and Finance · Explorer

Paycheck Decoder

Decode a paycheck: gross pay, taxes, deductions and benefits.

Grades 9-12 · Careers and Finance · Tycoon

First Apartment Budget

Budget for your first apartment; balance rent, food, transport and fun.

Grades 9-12 · Careers and Finance · Simulator

Compound Interest Garden

Plant savings and watch them grow with compound interest over decades.

Grades 9-12 · Careers and Finance · Story

The Credit Card Diaries

Live four years of a young adult's life making card, loan and phone-plan choices; the credit score and...

Grades 9-12 · Careers and Finance · Simulator

Market Time Machine

Invest across asset types using historical index data; learn about risk, diversification and time....

Grades 9-12 · Careers and Finance · Escape Room

Scam Shield

Spot scams and identity theft tactics to escape traps; learn insurance basics.

Grades K-2 · Social and Emotional · Class Showdown

Feelings Weather Report

Kids report their feelings as weather (sunny, stormy); the class learns feeling words together.

Grades K-2 · Social and Emotional · Sandbox

Calm Corner

Animated calm-down tools: breathing balloons, counting and stretching, led by the teacher.

Grades 3-5 · Social and Emotional · Story

Walk in Their Shoes

Experience a story from different characters' perspectives; discuss feelings and needs.

Grades 3-5 · Social and Emotional · Creature

Brain Gym

Train a brain character through challenges; mistakes make it stronger and goals unlock new areas.

Grades 6-8 · Social and Emotional · Role Play

Conflict Coach

Practice resolving conflicts with peers using I-statements and active listening.

Grades 6-8 · Social and Emotional · Builder

Decision Tree

Map decisions and consequences for real-life scenarios; weigh options and outcomes.

Grades 9-12 · Social and Emotional · Explorer

Resilience Map

Explore stress responses and resilience strategies; build a personal plan with resources.

Grades 9-12 · Social and Emotional · Tycoon

Community Project Planner

Plan and lead a community service project; manage team, time and resources.

Kindergarten · Math · Class Showdown

Hundred Hop

A frog hops along a giant 1-100 path on the projector; the class counts aloud by ones or tens and calls...

Kindergarten · Math · Class Showdown

Sheep Count

Sheep wander into a pen one at a time; kids touch-count along with the teacher, then guess how many are...

Kindergarten · Math · Sandbox

Snack Scale

A seesaw takes piles of cartoon snacks; whichever side has more tips down, and kids predict which way...

Kindergarten · Math · Story

Bus Stop

A school bus picks up and drops off riders at each stop; the class tells the addition or subtraction story...

Kindergarten · Math · Sandbox

Ten Frame Factory

Fill a ten frame, then spill the extras onto a second; the number name and "ten and some more" build as you go.

Kindergarten · Math · Class Showdown

Who Wins?

Two animals face off on length, weight or height; kids vote with thumbs, then the measuring tape or scale...

Kindergarten · Math · Sort

Toy Box Sort

Dump a toy box and sort by color, shape or size; the tool counts each pile and builds a tiny picture graph.

Kindergarten · Math · Explorer

Shape Spy

Photos of a playground, kitchen and street hide circles, squares and cubes; tap to reveal outlines and names.

Kindergarten · Math · Sandbox

Pattern Block Pond

Snap pattern blocks together to fill a lily pad outline; the tool celebrates when two triangles make a rhombus.

Grade 1 · Math · Story

Story Problem Theater

Short animated stories pause at the question; students act out the problem with counters before choosing...

Grade 1 · Math · Puzzle

Make Ten Machine

Pairs of numbers roll in on a conveyor; slide counters across to make a ten and watch the harder fact turn easy.

Grade 1 · Math · Puzzle

Balance the Beam

A balance scale with numbers on both sides; find the missing weight so it levels. Kills the "equals means...

Grade 1 · Math · Race

Number Path Rescue

Missing tiles on a 120 chart; fill them before the river rises. Patterns in the chart make it faster.

Grade 1 · Math · Tycoon

Bundle Bakery

Bake cookies, pack them in boxes of ten, and fill customer orders like "4 boxes and 7 loose."

Grade 1 · Math · Simulator

Elevator Hundred

An elevator moves up by tens and floors by ones in a hundred-chart building; ride it to solve sums.

Grade 1 · Math · Lab

Paperclip Ruler

Measure classroom objects with paperclips, cubes or shoes; compare results and discover why same-size units matter.

Grade 1 · Math · Sandbox

Clock Shop

Drag the hands of a big friendly clock and watch the digital clock and the day's sky change with them.

Grade 1 · Math · Data Desk

Class Poll

The class votes on favorite pets or snacks; tallies turn into a picture graph live on the board for discussion.

Grade 1 · Math · Builder

Pizza Party

Cut pizzas and sandwiches so friends get fair shares; uneven cuts get a funny complaint from a guest.

Grade 2 · Math · Mystery

Treasure Map Steps

Follow a pirate's two-part clues; each step's answer is a coordinate on the map to the next clue.

Grade 2 · Math · Arcade

Fact Rally

Volley facts back and forth with a tennis bot; strategies (doubles, near doubles, make ten) unlock power shots.

Grade 2 · Math · Escape Room

Place Value Vault

Crack three-digit vault codes from clues like "7 tens, 2 hundreds, 0 ones." Teams race the alarm.

Grade 2 · Math · Sandbox

Jump Line

An open number line where you make your own jumps; compare different students' paths to the same answer.

Grade 2 · Math · Race

Estimation Station

Estimate lengths in inches or centimeters, then measure with an on-screen ruler; closeness earns points.

Grade 2 · Math · Tycoon

Corner Store

Run a snack stand: count coins, make change and close by 3:45 when the bell rings.

Grade 2 · Math · Data Desk

Lunch Line Data

Real-feeling cafeteria data; build bar graphs and line plots and answer "how many more?" questions.

Grade 2 · Math · Builder

Garden Grid

Partition a garden bed into equal rows and columns of plants; count the squares to plan the planting.

Grade 3 · Math · Sandbox

Equal Groups Zoo

Feed zoo animals equal groups; the tool shows the same picture as an array, a skip-count and an equation.

Grade 3 · Math · Arcade

Multiplication Dungeon

A retro dungeon crawl where each door is a fact; facts you miss come back as tougher monsters until mastered.

Grade 3 · Math · Mystery

Pattern Detective

Odd number patterns in the multiplication table hide a culprit's alibi; explain the pattern to close the case.

Grade 3 · Math · Simulator

Roller Coaster Rounding

A coaster car rolls to the nearest ten or hundred hill; see why 45 rolls up.

Grade 3 · Math · Map

Fraction Trail

Hike a trail marked in fractions; place campsites at 3/4 or 2/2 and discover equivalent points.

Grade 3 · Math · Lab

Kitchen Lab

Measure liquids and weigh ingredients for recipes while a timer runs; plan elapsed time so dinner is ready at 6.

Grade 3 · Math · Builder

Graph Glow-Up

Redesign a crowded picture graph with a better scale; compare which version tells the story clearly.

Grade 3 · Math · Puzzle

Tile the Floor

Cover rooms with square tiles, then shortcut with rows times columns. Odd-shaped rooms split into rectangles.

Grade 3 · Math · Builder

Fence Builder

Build a dog pen with a fixed amount of fencing; find the shape with the most room. Area vs perimeter, felt.

Grade 3 · Math · Sort

Shape Family Tree

Sort quadrilaterals into a family tree; argue whether a square belongs with rectangles.

Grade 4 · Math · Simulator

Growth Spurt

Compare animals and plants: "times as tall" vs "taller by." Sliders show the difference between additive...

Grade 4 · Math · Puzzle

Prime Garden

Plant numbers as rectangular gardens; primes only grow in a single row. Find every shape for 36.

Grade 4 · Math · Puzzle

Rule Machine

Numbers go in, numbers come out; guess the rule, then build one for classmates to crack.

Grade 4 · Math · Explorer

Stadium Count

Zoom from one seat to a full stadium to a city; see thousands and hundred-thousands as real crowds.

Grade 4 · Math · Sandbox

Area Model Builder

Split big multiplications into rectangles you can actually compute, then put them back together.

Grade 4 · Math · Card Game

Fraction Wall Duel

A two-player card game on a fraction wall: play a fraction bigger than your opponent's, or an equal one to steal.

Grade 4 · Math · Tycoon

Recipe Scaler

Run a bakery; scale recipes up for big orders by multiplying fractions of cups.

Grade 4 · Math · Simulator

Money and Meters

Tenths and hundredths shown three ways: dimes and pennies, meter sticks, and grids. Change one and the...

Grade 4 · Math · Race

Unit Ladder

Climb a conversion ladder (feet to inches, kilograms to grams) against the clock with a conversion table...

Grade 4 · Math · Builder

Skate Park Angles

Design ramps and turns with a protractor; the skater can only land certain angles.

Grade 4 · Math · Studio

Mirror Studio

Draw half a design and the mirror line finishes it; hunt for lines of symmetry in flags and logos.

Grade 5 · Math · Escape Room

Expression Escape

Each lock takes an expression; parentheses move to make the right code. Teams decide where to put them.

Grade 5 · Math · Simulator

Two Rule Race

Two snails follow different rules; plot their positions and see their relationship on the coordinate grid.

Grade 5 · Math · Explorer

Powers of Ten Zoom

Zoom from a galaxy to an atom by powers of ten; the decimal point slides as you go.

Grade 5 · Math · Tycoon

Grocery Run

Plan a party on a budget; multiply prices, divide bulk packs and check the receipt.

Grade 5 · Math · Puzzle

Fraction Kitchen

Combine measuring cups of different sizes to hit exact amounts; find common denominators to pour without spilling.

Grade 5 · Math · Simulator

Shrink Ray

Multiply by a fraction and the shrink ray scales the picture; multiply by more than one and it grows.

Grade 5 · Math · Data Desk

Seed Sprout Data

Measure fractional heights of seedlings over days, plot them, and redistribute water evenly.

Grade 5 · Math · Puzzle

Box Packer

Pack cubes into shipping boxes; find the volume formula by watching layers stack.

Grade 5 · Math · Card Game

Battleship Grid

Classic hide-and-seek ships on the first quadrant; call coordinates to find them.

Grade 5 · Math · Role Play

Shape Courtroom

Put a shape on trial: is a square a rhombus? Present the evidence (sides and angles) to the jury.

Grade 6 · Math · Lab

Smoothie Lab

Mix fruit in ratios and taste-test (the tool reacts); find recipes that taste the same at bigger sizes.

Grade 6 · Math · Sandbox

How Many Fit?

Drag fraction bars into a container to see how many 3/4s fit in 2 1/2. Division as measuring.

Grade 6 · Math · Arcade

Factor Forge

Smash numbers into prime factors; matching factors between two numbers forge their GCF and LCM.

Grade 6 · Math · Map

Deep Sea Dive

A diver and a bird share a vertical number line; plot positions above and below sea level and compare distances.

Grade 6 · Math · Builder

Expression Garden

Grow expressions with algebra tiles; equivalent gardens look different but hold the same plants.

Grade 6 · Math · Puzzle

Balance Puzzle

Mystery bags on a balance; remove the same weight from both sides to find what's inside.

Grade 6 · Math · Tycoon

Lemonade Stand

Change temperature and price; watch sales respond in a table, graph and equation all at once.

Grade 6 · Math · Sandbox

Net Folder

Unfold boxes and pyramids into nets, find the area of each face, then fold them back up.

Grade 6 · Math · Sort

Question Lab

Sort questions as statistical or not ("How tall am I?" vs "How tall are 6th graders?") and design your own survey.

Grade 6 · Math · Data Desk

Box Plot Builder

Real sports and weather data; drag points and watch mean, median and box plot react. Outliers get dramatic.

Grade 7 · Math · Tycoon

Tax and Tip

Run a diner register: tips, tax and discounts. Spot the constant of proportionality in every receipt.

Grade 7 · Math · Simulator

Hot Air and Sandbags

Add hot air (positives) and sandbags (negatives) to a balloon; removing a sandbag goes up. Signed rules...

Grade 7 · Math · Card Game

Expression Match

Memory-style card game: match expressions that are equivalent but written differently.

Grade 7 · Math · Role Play

Phone Plan Showdown

Compare two phone plans as a salesperson and a skeptical customer; equations prove which is cheaper and when.

Grade 7 · Math · Studio

Blueprint Studio

Design a dream bedroom on a scale floor plan; the 3D preview shows whether the bed actually fits.

Grade 7 · Math · Lab

Pizza Physics

Is one 16-inch pizza more than two 10-inch ones? Measure and compare circles to settle classic food debates.

Grade 7 · Math · Simulator

Jellybean Jar

Draw random samples from a giant jar to estimate the color mix; bigger samples get closer to the truth.

Grade 7 · Math · Simulator

Carnival Odds

Spin wheels and roll dice thousands of times; compare theoretical odds to the experiment. Are the carnival...

Grade 8 · Math · Puzzle

Square Root Hunt

Squeeze the square root of 2 between closer and closer decimals on a zooming number line.

Grade 8 · Math · Explorer

Size of Everything

From a virus to the Milky Way: compare sizes in scientific notation on a slider through scales.

Grade 8 · Math · Builder

Ski Slope Designer

Design ski runs by slope; too steep crashes, too flat stalls. Rise over run becomes a feel.

Grade 8 · Math · Simulator

Two Trains

Two trains, two equations, one graph; drag speeds and start times to see where (and if) they meet.

Grade 8 · Math · Puzzle

Function Machine Factory

Build machines that turn inputs into outputs; a broken machine gives two outputs for one input and the...

Grade 8 · Math · Sort

Story Graphs

Match stories ("I ran, then stopped for water") to the graphs that tell them, then draw your own.

Grade 8 · Math · Studio

Dance Floor Moves

Choreograph a shape through slides, flips, turns and dilations to music; replay the routine as a sequence of rules.

Grade 8 · Math · Puzzle

Square Slicer

Cut the two small squares and rearrange the pieces to fill the big one; then use it to find shortcuts...

Grade 8 · Math · Tycoon

Ice Cream Shop

Price cones, cups and pints by volume; customers notice when a cone is a rip-off.

Grade 8 · Math · Data Desk

Data Detective

Real data (shoe size vs height, study time vs score); fit a line, spot outliers, read a two-way table.

Grade 9 · Math · Puzzle

Exponent Rule Builder

Unlock exponent rules by experimenting with patterns, then prove why a 1/2 power is a square root.

Grade 9 · Math · Mystery

Unit Detective

Real headlines with impossible numbers; use dimensional analysis to find which claims fall apart.

Grade 9 · Math · Sandbox

Algebra Tile Studio

Factor and complete the square with algebra tiles; watch the rectangle and the expression change together.

Grade 9 · Math · Builder

Polynomial Garden

Multiply polynomials as area models that grow into gardens; like terms bloom in the same color.

Grade 9 · Math · Builder

Model My World

Pick a real situation (phone data, gym fees, savings) and write the equation that predicts it; the tool...

Grade 9 · Math · Puzzle

Equation Golf

Solve equations in as few legal moves as possible; par scores reward elegant solutions.

Grade 9 · Math · Race

Intersection Quest

Find where two lines cross three ways (graph, substitution, elimination) and race your own best time.

Grade 9 · Math · Explorer

Graph Story Lab

Explore real graphs (a day of temperatures, a roller coaster) and label domain, range, max and intervals.

Grade 9 · Math · Data Desk

Which Model Wins?

Real data sets (viral videos, braking distance, savings): fit linear, quadratic and exponential models and...

Grade 9 · Math · Simulator

Launch Pad

Launch a projectile and see its quadratic; the roots are where it lands. Solve to aim for targets.

Grade 9 · Math · Arcade

Correlation Guessing Game

Guess the correlation of a scatter plot; residual plots expose the trick ones.

Grade 10 · Math · Puzzle

Transformation Golf

Move a shape onto its twin with the fewest transformations; prove congruence by mapping.

Grade 10 · Math · Puzzle

Proof Blocks

Drag statements and reasons into a proof that holds up; a compass-and-straightedge sandbox handles constructions.

Grade 10 · Math · Lab

Shadow Measure

Measure a flagpole with its shadow and a meter stick using similar triangles, then check with the real height.

Grade 10 · Math · Builder

Ramp and Roof

Design accessible ramps and roof pitches that meet code using sine, cosine and tangent.

Grade 10 · Math · Explorer

Circle Theorem Explorer

Drag points around circles and watch inscribed angles, chords and tangents keep their relationships.

Grade 10 · Math · Sandbox

Coordinate Proof Lab

Place shapes on the grid and prove they're parallelograms or rectangles with slopes and distances.

Grade 10 · Math · Explorer

Slice It

Slice 3D solids with a moving plane and see the cross sections; spin shapes to make solids of rotation.

Grade 10 · Math · Builder

Packaging Challenge

Design a can or box that holds a given volume with the least material; compare against real products.

Grade 10 · Math · Simulator

Medical Test Paradox

Run a population through a disease test; conditional probability shows why a positive result isn't the whole story.

Grade 11 · Math · Map

Imaginary Island

Explore the complex plane as an island map; multiplication by i rotates you a quarter turn.

Grade 11 · Math · Builder

Rollercoaster Polynomials

Design a coaster track by choosing zeros and degree; the ride has to start and end at ground level.

Grade 11 · Math · Role Play

Work Rate Crew

Schedule painting crews working at different rates; rational equations decide how long jobs take together.

Grade 11 · Math · Simulator

Outbreak Model

Model a spreading rumor or virus; logarithms answer "when will it reach 1 million?"

Grade 11 · Math · Simulator

Ferris Wheel

Ride a Ferris wheel and watch height trace a sine wave; change radius and speed to change the graph.

Grade 11 · Math · Puzzle

Undo Machine

Chain function machines, then build the machine that undoes them. Some machines can't be undone.

Grade 11 · Math · Tycoon

Savings Plan

Compare saving plans (add $10 a week vs double a penny a day); sequences and series show who wins and when.

Grade 11 · Math · Data Desk

Poll Workshop

Design a poll, pick a sample method, and see how bias and margin of error change the headline.

Grade 12 · Math · Explorer

Function Family Reunion

Meet the parent functions and their transformed relatives; sliders show what each parameter does.

Grade 12 · Math · Race

Identity Proof Race

Race to prove identities with drag-and-drop algebra steps; multiple routes to the same proof are celebrated.

Grade 12 · Math · Simulator

Flight Planner

Fly a plane through crosswinds; add velocity vectors to land on the runway.

Grade 12 · Math · Studio

Image Transformer

Apply matrices to a photo to rotate, shear and stretch it; see why the order of multiplication matters.

Grade 12 · Math · Studio

Polar Rose Studio

Draw roses, spirals and cardioids with polar equations; export your art.

Grade 12 · Math · Explorer

Cone Slicer

Slice a double cone at different angles to get circles, ellipses, parabolas and hyperbolas; see real-world uses.

Grade 12 · Math · Explorer

Zoom to the Limit

Zoom into a curve until it looks straight; secant lines slide into a tangent.

Grade 12 · Math · Data Desk

Data Desk: Distributions

Real public data sets; describe shape, center, spread and unusual features with guided prompts.

Grade 12 · Math · Story

Design the Study

Plan a study on energy drinks; every design choice gets reviewed by a skeptical journal editor.

Grade 12 · Math · Simulator

Game Show Strategist

Simulate game show choices (Monty Hall and friends); expected value says when to switch.

Grade 12 · Math · Simulator

Sample Machine

Draw thousands of samples and watch a sampling distribution form; the Central Limit Theorem appears on its own.

Grade 12 · Math · Role Play

Courtroom Statistics

Put a claim on trial: the null is innocent until data proves otherwise. P-values become evidence.

Grade 12 · Math · Mystery

Fair Dice Investigation

Is the casino's die loaded? Collect counts and run chi-square to decide; then test whether a slope is real.

Grade 12 · Math · Puzzle

Hole Hunter

Find the holes, jumps and asymptotes hidden in graphs; repair them to make the function continuous.

Grade 12 · Math · Simulator

Speedometer

Drive a car along a position graph; the speedometer is the derivative, drawn live.

Grade 12 · Math · Builder

Optimization Workshop

Fence the biggest field, design the cheapest can; derivatives find the best design, and a slider proves it.

Grade 12 · Math · Simulator

Rain Gauge

Rainfall rate over a day fills a tank; Riemann rectangles approximate the total as they get thinner.

Grade 12 · Math · Explorer

Solid Spinner

Spin regions around an axis to make solids; stack disks and washers to find volume.

Grade 12 · Math · Sandbox

Slope Field Garden

Plant seeds in a slope field and watch solution curves grow; model population and cooling.

Kindergarten · Science · Class Showdown

Push the Pumpkin

The class decides how hard to push a pumpkin, ball or wagon; the teacher taps and everyone watches how far...

Kindergarten · Science · Builder

Shade Builder

Build a shade over a sandbox using umbrellas, trees and tents; a heat camera view shows which spots stay cool.

Kindergarten · Science · Creature

Terrarium Pal

A little terrarium with a plant and a snail; the class decides what to give it (water, light, food) and...

Kindergarten · Science · Class Showdown

Weather Wardrobe

Each day's weather appears on the board; the class dresses a character and logs the weather on a calendar...

Kindergarten · Science · Simulator

Beaver Builders

Help a beaver build a dam and watch the stream change into a pond; then help people reduce their own footprint.

Grade 1 · Science · Lab

Vibration Station

Pluck rubber bands, tap drums and hum into a tube; the tool shows vibrations and sound waves side by side.

Grade 1 · Science · Studio

Shadow Puppet Studio

Move a flashlight and puppets to make shadows grow and shrink; test which materials let light through.

Grade 1 · Science · Builder

Nature Inventor

Animals and plants inspire inventions (burrs to velcro, beaks to tools); design your own gadget from a body part.

Grade 1 · Science · Card Game

Who's My Baby?

Matching card game of animal parents and babies; bonus cards show how parents protect young.

Grade 1 · Science · Explorer

Sky Diary

Speed up the sky over a day, a month and a year; the class predicts where the sun and moon will be next.

Grade 2 · Science · Sort

Melt or Not?

Sort changes into "can go back" (melting ice, freezing juice) and "can't go back" (baking a cake, burning paper).

Grade 2 · Science · Lab

Plant Experiment Shelf

Run a fair test on four plants with different light and water; time-lapse the results.

Grade 2 · Science · Explorer

Habitat Hunt

Explore a rainforest, desert, pond and backyard; count species and compare biodiversity.

Grade 2 · Science · Timeline

Fast or Slow?

Place Earth events on a timeline from seconds (landslide) to millions of years (canyon carving).

Grade 2 · Science · Studio

Island Maker

Sculpt an island with mountains, rivers, lakes and bays; the tool labels landforms and bodies of water.

Grade 3 · Science · Simulator

Tug of War Arena

Add teams to a tug of war; balanced forces hold still, unbalanced ones win. Predict the pattern of motion.

Grade 3 · Science · Puzzle

Magnet Maze

Guide a steel ball through a maze using magnets you can't touch; static electricity levels with balloons.

Grade 3 · Science · Sort

Life Cycle Wheel

Spin life cycle wheels for frogs, butterflies, beans and chickens; place each stage and compare the cycles.

Grade 3 · Science · Simulator

Wolf Pack Survival

Choose whether animals hunt alone or in groups; see survival rates change for wolves, fish schools and bee...

Grade 3 · Science · Explorer

Puppy Traits

Meet puppy litters and see which traits come from parents and which come from training and food.

Grade 3 · Science · Lab

Fossil Dig

Dig layers of a virtual quarry; fossils reveal that a desert was once an ocean.

Grade 3 · Science · Data Desk

Climate Postcards

Compare real weather data from cities worldwide; build postcards describing each climate. Bonus: design...

Grade 4 · Science · Lab

Bowling Lab

Roll balls of different speeds into pins; measure how speed and energy relate.

Grade 4 · Science · Builder

Rube Goldberg Workshop

Chain energy conversions (electric to motion to sound) into a ridiculous contraption that rings a bell.

Grade 4 · Science · Puzzle

Secret Code Signals

Send messages across the room using light flashes, sound beeps and patterns; invent a code a friend can decode.

Grade 4 · Science · Explorer

How Animals See

See the world through the eyes of a bee, an owl and a snake; explore the structures that make it possible.

Grade 4 · Science · Mystery

Canyon Reader

Read rock layers in a canyon wall to reconstruct what happened there, layer by layer.

Grade 4 · Science · Simulator

Erosion Table

A sand table with water, wind and ice controls; carve canyons, deltas and arches over fast-forwarded time.

Grade 4 · Science · Tycoon

Town Planner: Disaster Ready

Power a town with different energy sources and protect it from floods and earthquakes on a budget.

Grade 5 · Science · Explorer

Particle Zoom

Zoom into sugar dissolving and air in a balloon; particles too small to see explain what happens.

Grade 5 · Science · Mystery

Mystery Powders

Identify unknown powders by testing with water, vinegar and iodine; mixing some makes something new.

Grade 5 · Science · Lab

Drop Zone

Drop objects on Earth, the Moon and Mars; gravity always pulls down, toward the center.

Grade 5 · Science · Simulator

Food Web Jenga

Build a food web, then remove a species and watch the web wobble or collapse.

Grade 5 · Science · Lab

Shadow Clock

Track a stick's shadow through a day and a year; explain the pattern with Earth's rotation and orbit.

Grade 5 · Science · Card Game

Sphere Connections

Card game connecting geosphere, hydrosphere, atmosphere and biosphere events (volcano to cloud to rain to plants).

Grade 5 · Science · Role Play

Community Solutions

Role-play a town meeting proposing solutions to local environmental problems, backed by data.

Grade 6 · Science · Simulator

Moon Phase Model

Orbit the Moon around Earth and watch phases and eclipses from both a space and a backyard view.

Grade 6 · Science · Sandbox

Planet Builder

Place planets and moons and set their speed; gravity decides whether you get stable orbits or chaos.

Grade 6 · Science · Timeline

Earth's Calendar

Squash 4.6 billion years into one calendar year; humans show up at 11:59 pm on December 31.

Grade 6 · Science · Puzzle

Plate Puzzle

Fit continents back together using fossils, rocks and coastlines; then run the plates forward and backward in time.

Grade 6 · Science · Story

Raindrop's Journey

Follow a water molecule through evaporation, clouds, rivers and glaciers; its choices are physics.

Grade 6 · Science · Simulator

Ocean Conveyor

Change heating and Earth's spin to see winds and ocean currents form, then see how they shape coastal climates.

Grade 6 · Science · Builder

Cooler Challenge

Design a lunchbox cooler from insulation materials; test which keeps ice longest.

Grade 6 · Science · Explorer

Cell City

A cell as a city: nucleus as city hall, mitochondria as power plants; zoom from organ systems down to organelles.

Grade 7 · Science · Sandbox

Molecule Builder

Snap atoms into molecules (water, oxygen, methane) and see why some combinations are stable.

Grade 7 · Science · Simulator

Particle Party

Heat and cool particles and watch them shift between solid, liquid and gas; the temperature graph explains...

Grade 7 · Science · Lab

Reaction Kitchen

Run kitchen reactions (baking soda and vinegar, rusting); count atoms before and after to see mass is conserved.

Grade 7 · Science · Tycoon

Leaf Factory

Run a leaf as a factory: take in light, water and CO2, produce sugar and oxygen, then spend sugar to grow.

Grade 7 · Science · Simulator

Predator-Prey Island

Wolves and moose on an island; set starting numbers and watch population cycles unfold.

Grade 7 · Science · Builder

Energy Pyramid

Build an energy pyramid; see why only 10% of energy moves up each level and why there are fewer top predators.

Grade 7 · Science · Story

Invasive Species Alert

An invasive species arrives at a lake; choose management strategies and see biodiversity respond over years.

Grade 7 · Science · Map

Resource Map

Map where minerals, fossil fuels and groundwater are found and why; see how geology decides where resources are.

Grade 8 · Science · Lab

Crash Test Lab

Collide carts of different masses and speeds; see Newton's third law and design a safer bumper.

Grade 8 · Science · Lab

Electromagnet Lab

Wrap coils, add batteries, change distance; measure the pull of an electromagnet.

Grade 8 · Science · Simulator

Skate Park Energy

A skater on a ramp you design; watch kinetic and potential energy trade places in a live bar chart.

Grade 8 · Science · Sandbox

Wave Tank

Make waves in a tank, string and light; change amplitude and frequency and see what they do.

Grade 8 · Science · Simulator

Gene Pool

Breed fantasy creatures and track how genes and mutations pass on; compare sexual and asexual reproduction.

Grade 8 · Science · Arcade

Bug Hunt

Be a bird hunting bugs on a background; the bugs you miss survive and breed, and camouflage evolves in...

Grade 8 · Science · Data Desk

Hazard Forecaster

Real earthquake, hurricane and wildfire data; spot patterns and plan where to put warning systems.

Grade 8 · Science · Builder

Bridge Builder

Design a bridge with a budget and constraints; test it with trucks, iterate and optimize.

Grade 9 · Science · Arcade

Membrane Gatekeeper

Be the cell membrane: let in what the cell needs and block what it doesn't, as traffic speeds up.

Grade 9 · Science · Simulator

Body Thermostat

Keep a body at 37 C through exercise, cold and fever; feedback loops kick in automatically.

Grade 9 · Science · Sort

Mitosis Mixer

Sort scrambled microscope images into the stages of mitosis; then see stem cells specialize.

Grade 9 · Science · Data Desk

Energy Accountant

Track carbon and energy through photosynthesis and respiration with a ledger; the books have to balance.

Grade 9 · Science · Puzzle

Protein Factory

Transcribe DNA to mRNA and translate codons into amino acids; a single mutation can break the protein.

Grade 9 · Science · Simulator

Punnett Predictor

Cross parents and compare Punnett predictions to 1,000 simulated offspring; probability made visible.

Grade 9 · Science · Explorer

Tree of Life

Explore an interactive tree of life; compare anatomy, DNA and fossils to see shared ancestry.

Grade 9 · Science · Simulator

Carrying Capacity

Grow a deer population with limited food and predators; see logistic growth level off.

Grade 9 · Science · Builder

Reserve Designer

Design a nature reserve with a limited budget; balance habitat corridors, farms and towns.

Grade 9 · Science · Timeline

Star Life Story

Follow stars of different masses from birth to death; see where elements are forged.

Grade 9 · Science · Simulator

Orbit Lab

Change mass and speed to explore Kepler's laws with real planet data.

Grade 9 · Science · Builder

Feedback Loop Builder

Connect ice, albedo, temperature and carbon in a causal loop; see which loops amplify and which stabilize.

Grade 9 · Science · Lab

Water Shapes Earth

Freeze-thaw rocks, dissolve limestone and carve with rivers; water's properties explain the changes.

Grade 9 · Science · Data Desk

Climate Dashboard

Real temperature, CO2 and ice data with filters; separate long-term trends from weather noise.

Grade 9 · Science · Tycoon

Island Economy

Manage an island's fish, forests and water over generations; sustainable use or collapse.

Grade 10 · Science · Card Game

Bond Battle

Card game where atoms bond ionically or covalently; intermolecular forces decide which substances boil first.

Grade 10 · Science · Puzzle

Equation Balancer

Balance equations by adding molecules on both sides; atoms on the scale must match.

Grade 10 · Science · Tycoon

Mole Bakery

Bake by the mole: scale recipes (reactions), find the limiting ingredient and maximize yield.

Grade 10 · Science · Lab

Hand Warmer Lab

Design a hand warmer or cold pack by choosing reactions; measure temperature change and bond energies.

Grade 10 · Science · Simulator

Equilibrium Seesaw

Stress a reaction with heat, pressure and concentration; watch it shift back (Le Chatelier).

Grade 10 · Science · Lab

Gas Law Lab

A piston, a balloon and a thermometer; change pressure, volume and temperature and discover the gas laws.

Grade 10 · Science · Mystery

pH Detective

Identify household mystery liquids with indicators and pH probes; neutralize a spill safely.

Grade 10 · Science · Simulator

Half-Life Dice

Roll thousands of atom dice to see half-life; date ancient artifacts with carbon-14.

Grade 11 · Science · Race

Motion Graph Match

Move a character to match a target position or velocity graph; beat your best time.

Grade 11 · Science · Simulator

Space Cargo

Push cargo in zero-g, on ice and on carpet; F = ma becomes a game of precision.

Grade 11 · Science · Lab

Collision Lab

Elastic and inelastic collisions on an air track; conserve momentum and design a crumple zone.

Grade 11 · Science · Sandbox

Field Lines

Place masses and charges and see gravitational and electric fields; compare the inverse square laws.

Grade 11 · Science · Builder

Roller Coaster Physics

Design a coaster that completes every loop with friction on; energy conservation decides if it makes it.

Grade 11 · Science · Sandbox

Circuit Builder

Build circuits with batteries, resistors and bulbs; measure current and voltage and make a generator spin.

Grade 11 · Science · Studio

Sound Studio

Synthesize sounds by mixing waves; see frequency, wavelength and harmonics on a scope.

Grade 11 · Science · Explorer

Spectrum Explorer

Slide across the EM spectrum from radio to gamma; see what each wavelength does in tech and the body.

Grade 12 · Science · Map

Biome Atlas

Explore world biomes with climate charts; predict which biome forms from temperature and rainfall.

Grade 12 · Science · Data Desk

Population Dashboard

Real population and resource-use data by country; compare footprints and project the future.

Grade 12 · Science · Tycoon

Power Grid Tycoon

Run a city's grid on a mix of coal, gas, solar, wind and nuclear; balance cost, reliability and emissions.

Grade 12 · Science · Mystery

Watershed Detective

Trace a river's pollution back to its sources with water tests; propose and test solutions.

Grade 12 · Science · Builder

Design Challenge Studio

Tackle a global challenge (clean water, cooling) by breaking it down, prototyping and weighing tradeoffs.

Kindergarten · Social Studies · Class Showdown

Playground Rules

Picture scenes of a playground with no rules; the class votes on which rules would help and why.

Kindergarten · Social Studies · Map

Me on the Map

Zoom out from a bedroom to a house, street, town, state, country and planet; kids point out each level.

Kindergarten · Social Studies · Sort

Then and Now Flip

Old and new pictures (phones, schools, toys); the class decides which is then and which is now.

Kindergarten · Social Studies · Sort

Backpack Pack

Pack a backpack for a camping trip; sort needs vs wants with a limited number of slots.

Kindergarten · Social Studies · Explorer

Symbol Spotter

Explore national symbols (flag, eagle, Liberty Bell) and holidays with short read-aloud stories.

Grade 1 · Social Studies · Sandbox

Community Helpers Village

Place community helpers in a town and see what happens when one is missing (no mail carrier, no firefighter).

Grade 1 · Social Studies · Puzzle

Compass Rose Quest

Follow directions (north, south, east, west) on a map key to find hidden treasures.

Grade 1 · Social Studies · Timeline

My Life Timeline

Build a personal timeline with pictures and years: born, first steps, first day of school.

Grade 1 · Social Studies · Tycoon

Market Day

Run a stall at a market; decide whether to sell goods or offer services and see what neighbors need.

Grade 1 · Social Studies · Explorer

Festival Passport

Collect passport stamps by visiting festivals, foods and games from around the world.

Grade 2 · Social Studies · Role Play

Town Council

The class acts as a town council deciding whether to build a park or a parking lot; votes and compromises.

Grade 2 · Social Studies · Sort

Three Towns

Sort homes, jobs and transport into city, suburb and countryside; compare daily life in each.

Grade 2 · Social Studies · Card Game

Changemaker Cards

Collectible cards of people who improved their communities, with what they did and how.

Grade 2 · Social Studies · Tycoon

Piggy Bank Planner

Earn allowance, decide what to spend and save, and reach a goal; trade with classmates for what you need.

Grade 2 · Social Studies · Mystery

Resource Detective

Trace everyday objects (pencil, T-shirt, juice) back to the natural resources they came from.

Grade 3 · Social Studies · Studio

Map Maker

Make a map of an imaginary town with a key, scale and grid; trade maps with a partner to follow.

Grade 3 · Social Studies · Explorer

Then-and-Now Overlay

Overlay old photos and maps on today's town (template for teachers to add local images).

Grade 3 · Social Studies · Class Showdown

Class Election

Run a real class election with candidates, speeches and a secret ballot on the projector.

Grade 3 · Social Studies · Tycoon

Pizza Shop Assembly Line

Make pizzas alone vs with specialized jobs; see productivity jump and how workers depend on each other.

Grade 3 · Social Studies · Story

Day in the Life

Spend a day with kids in Kenya, Peru, Japan and Norway; compare school, food, homes and climate.

Grade 4 · Social Studies · Timeline

State Story Timeline

A timeline template from Native nations to statehood; teachers add their state's events and images.

Grade 4 · Social Studies · Card Game

Bill to Law Board Game

Move a bill through a state legislature; committees, votes and vetoes can send it back.

Grade 4 · Social Studies · Map

State Economy Map

Layer maps of industries, crops and resources; see why certain jobs cluster in certain places.

Grade 4 · Social Studies · Simulator

Settle the Valley

Settle a valley: build farms, dams and roads and see how the land and people change each other.

Grade 5 · Social Studies · Map

Nations of North America

A map of Native nations organized by region, with homes, foods and ways of life tied to the environment....

Grade 5 · Social Studies · Story

Ship's Log

Plan a 1600s voyage: supplies, route and crew choices; meet the consequences for sailors and Indigenous people.

Grade 5 · Social Studies · Timeline

Revolution Road

Click through the causes and key events of the Revolution, seeing each from Patriot, Loyalist and Native...

Grade 5 · Social Studies · Sort

Rights Match

Sort real-life scenarios into the Bill of Rights amendment that protects them.

Grade 5 · Social Studies · Map

Colonial Trade Routes

Trade among New England, Middle and Southern colonies and Britain; see triangular trade and the human cost...

Grade 6 · Social Studies · Explorer

Five Themes Field Trip

Explore one city through all five themes; tag photos with location, place, region, movement and interaction.

Grade 6 · Social Studies · Simulator

Hunter to Farmer

Choose to forage or farm across seasons; see how farming changes population, villages and work.

Grade 6 · Social Studies · Tycoon

River Kingdom

Run a river kingdom: manage floods, irrigation, grain storage and laws written on stone.

Grade 6 · Social Studies · Card Game

Silk Road Traders

Trade goods and ideas along the Silk Road; inventions and beliefs spread with every deal.

Grade 6 · Social Studies · Role Play

Agora Assembly

Debate and vote in an Athenian assembly; compare Athens' democracy with Sparta's system.

Grade 6 · Social Studies · Story

Rome: Republic to Empire

Navigate the choices of a Roman senator as the republic slides toward empire.

Grade 6 · Social Studies · Data Desk

Region Compare

Compare world regions with real data on population, income, language and climate.

Grade 7 · Social Studies · Simulator

Constantinople Defense

Defend Constantinople across centuries; walls, trade and diplomacy explain how Byzantium lasted.

Grade 7 · Social Studies · Explorer

House of Wisdom

Explore Baghdad's House of Wisdom: astronomy, algebra, medicine and how knowledge was preserved and spread.

Grade 7 · Social Studies · Tycoon

Salt and Gold Caravan

Run a trans-Saharan caravan trading salt and gold; visit Mali and Timbuktu.

Grade 7 · Social Studies · Race

Mongol Messenger

Race the Mongol relay system (yam) across Asia; see how the empire connected trade and ideas.

Grade 7 · Social Studies · Creature

Manor Life

Manage a medieval manor as a lord, peasant or monk; seasons, harvests and duties shape life.

Grade 7 · Social Studies · Builder

Tenochtitlan Builder

Build Tenochtitlan on a lake with chinampas, causeways and temples; compare Maya and Inca engineering.

Grade 7 · Social Studies · Simulator

Printing Press

Print and spread pamphlets; watch how fast ideas travel compared to handwritten copies.

Grade 7 · Social Studies · Sort

Columbian Exchange

Sort plants, animals and diseases by where they came from; see how the world's diets and populations changed.

Grade 8 · Social Studies · Studio

Colonial Newsroom

Write headlines about the Stamp Act and Boston Massacre from Patriot and Loyalist papers; compare spin.

Grade 8 · Social Studies · Role Play

Constitutional Convention

Delegates from big and small states negotiate representation; reach the Great Compromise.

Grade 8 · Social Studies · Card Game

Two Parties

Card game of early America's big debates (national bank, strong government) as Hamilton and Jefferson.

Grade 8 · Social Studies · Map

Expansion Map

Layer maps of territory acquisitions, trails and Native removals over time; multiple perspectives on each event.

Grade 8 · Social Studies · Story

Mill Town

Work in an 1830s textile mill; experience the conditions that sparked reform movements.

Grade 8 · Social Studies · Explorer

Voices of Freedom

Primary sources from enslaved people, abolitionists and the Underground Railroad, treated with care and no...

Grade 8 · Social Studies · Map

Civil War Map Room

Animated map of major campaigns and turning points; letters from soldiers on both sides.

Grade 8 · Social Studies · Explorer

Reconstruction Amendments

Explore the 13th, 14th and 15th Amendments, what they promised and how Jim Crow undermined them.

Grade 9 · Social Studies · Map

Ideas That Spread

Follow Enlightenment ideas as they spread to revolutions in America, France, Haiti and Latin America.

Grade 9 · Social Studies · Tycoon

Factory Floor

Run a factory from 1750 to 1900; machines change productivity, workers' lives and cities.

Grade 9 · Social Studies · Explorer

Scramble for Africa

Before-and-after maps of Africa with African voices, resistance movements and lasting effects.

Grade 9 · Social Studies · Simulator

Alliance Web

Pull one thread in Europe's alliance system and watch the whole web pull nations into war.

Grade 10 · Social Studies · Simulator

Inflation Wallet

Buy bread in 1923 Germany as prices double; see how crisis opened the door to extremism.

Grade 10 · Social Studies · Explorer

Remembrance Archive

Testimonies, maps and documents from the Holocaust and WWII; respectful, no game mechanics, with teacher guidance.

Grade 10 · Social Studies · Role Play

Cold War Crisis Room

Advise leaders during the Cuban Missile Crisis; each choice has real historical options and outcomes.

Grade 10 · Social Studies · Timeline

Independence Timeline

Map and timeline of independence movements across Africa and Asia; compare paths and leaders.

Grade 10 · Social Studies · Data Desk

Where's My Phone From?

Trace a phone's parts across the globe; real trade data on supply chains and labor.

Grade 11 · Social Studies · Role Play

Robber Baron or Captain?

Put industrialists on trial; students argue whether they were robber barons or captains of industry.

Grade 11 · Social Studies · Studio

Muckraker Studio

Investigate a Progressive Era problem and write an exposé; see which reforms followed real muckraking.

Grade 11 · Social Studies · Role Play

Empire Debate

Debate the annexation of the Philippines as imperialists and anti-imperialists using primary sources.

Grade 11 · Social Studies · Simulator

Stock Market 1929

Trade stocks on margin in 1929; experience the crash and the New Deal response.

Grade 11 · Social Studies · Tycoon

Home Front Mobilizer

Retool factories, ration supplies and sell war bonds; also learn the injustice of Japanese American incarceration.

Grade 11 · Social Studies · Story

Movement Strategy Room

Plan a civil rights campaign (boycott, sit-in, march) and see how real organizers made choices.

Grade 11 · Social Studies · Race

Space Race

Race through Sputnik to Apollo; each milestone ties to Cold War politics.

Grade 11 · Social Studies · Explorer

Decades Explorer

Explore each decade since 1980 through politics, tech, music and events; compare change over time.

Grade 12 · Social Studies · Builder

Build a Government

Design a government from scratch for a new island nation; pick a system and test it against crises.

Grade 12 · Social Studies · Sort

Federal or State?

Sort powers (print money, issue licenses, run schools) into federal, state or shared.

Grade 12 · Social Studies · Card Game

Checks and Balances

Strategy card game: Congress, the President and the Courts use checks to block or pass actions.

Grade 12 · Social Studies · Role Play

Supreme Court Simulator

Hear landmark cases, argue both sides and compare your ruling to the real Court's decision.

Grade 12 · Social Studies · Tycoon

Campaign Manager

Run a campaign: budget, messaging, polling and the Electoral College map.

Grade 12 · Social Studies · Builder

Local Changemaker Planner

Plan a real civic action project: find the decision-maker, gather evidence and draft a proposal.

Grade 12 · Social Studies · Arcade

Opportunity Cost Game

Rapid choices with limited time and money; see the hidden cost of what you gave up.

Grade 12 · Social Studies · Simulator

Concert Ticket Market

Set ticket prices; see supply and demand curves, shortages and scalpers emerge.

Grade 12 · Social Studies · Tycoon

Lemonade Monopoly

Compete with other stands, then become a monopoly; compare prices, choice and quality.

Grade 12 · Social Studies · Data Desk

Economy Dashboard

Real GDP, inflation and unemployment data; spot business cycles and recessions.

Grade 12 · Social Studies · Simulator

Fed Chair

Set interest rates and see inflation and unemployment respond over time.

Grade 12 · Social Studies · Tycoon

Trade Island

Two islands with different resources; specialize and trade to see comparative advantage, then add tariffs.

Grade 12 · Social Studies · Explorer

Brain Explorer

A 3D brain with clickable regions; see what each does and how neurons fire.

Grade 12 · Social Studies · Lab

Illusion Lab

Test yourself on visual illusions and memory tasks; learn how the brain fills in gaps.

Grade 12 · Social Studies · Creature

Train Your Dog

Train a virtual dog with classical and operant conditioning; reinforcement schedules change its behavior.

Grade 12 · Social Studies · Simulator

Conformity Experiments

Walk through classic experiments (Asch, bystander effect) and discuss ethics; mental health topics link to...