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Arcade

Fast rounds and reflexes; score chasing; short and replayable.

15 tools

Grade 1 · English Language Arts · Arcade

Blend Bakery

Mix sound ingredients (sh + ip) into word cupcakes; real words come out of the oven, nonsense words come out burnt.

Grade 2 · English Language Arts · Arcade

Contraction Crusher

Smash two words together into a contraction; the apostrophe flies in where the letters fell out.

Grade 3 · English Language Arts · Arcade

Mad Libs Machine

Fill a story with nouns, verbs and adjectives; the silly result is read aloud, and wrong parts of speech...

Grade 5 · English Language Arts · Arcade

Simile Slam

Finish similes and metaphors fast ("as quiet as..."); the best fresh ones get saved to a class wall.

Grade 7 · English Language Arts · Arcade

Logic Gym

Quick rounds of arguments: is the evidence relevant and sufficient? Streaks build reasoning muscles.

Grades 3-5 · Arts · Arcade

Note Ninja

Notes fly across a staff; slice them by naming the letter before they reach the end.

Grades 6-8 · Computer Science · Arcade

Phishing Spotter

Spot phishing emails, fake logins and suspicious links in fast rounds; learn the tells.

Grades K-12 · World Languages and ASL · Arcade

Fingerspell Flash

Watch fingerspelled words at increasing speed and type what you see; video by Deaf signers.

Grade 2 · Math · Arcade

Fact Rally

Volley facts back and forth with a tennis bot; strategies (doubles, near doubles, make ten) unlock power shots.

Grade 3 · Math · Arcade

Multiplication Dungeon

A retro dungeon crawl where each door is a fact; facts you miss come back as tougher monsters until mastered.

Grade 6 · Math · Arcade

Factor Forge

Smash numbers into prime factors; matching factors between two numbers forge their GCF and LCM.

Grade 9 · Math · Arcade

Correlation Guessing Game

Guess the correlation of a scatter plot; residual plots expose the trick ones.

Grade 8 · Science · Arcade

Bug Hunt

Be a bird hunting bugs on a background; the bugs you miss survive and breed, and camouflage evolves in...

Grade 9 · Science · Arcade

Membrane Gatekeeper

Be the cell membrane: let in what the cell needs and block what it doesn't, as traffic speeds up.

Grade 12 · Social Studies · Arcade

Opportunity Cost Game

Rapid choices with limited time and money; see the hidden cost of what you gave up.