Escape Room
Locks that open only with the right answers; timed team play.
6 tools
Grades 6-8 · Health and PE · Escape Room
Rules Referee
Watch play clips and call the right rule; escape the locker room by refereeing correctly.
Grade 5 · Computer Science · Escape RoomData Defenders
Protect a school's data from attacks by securing confidentiality, integrity and availability.
Grades 9-12 · Computer Science · Escape RoomCapture the Flag
Beginner-friendly CTF challenges on passwords, encryption and social engineering in a safe sandbox.
Grades 9-12 · Careers and Finance · Escape RoomScam Shield
Spot scams and identity theft tactics to escape traps; learn insurance basics.
Grade 2 · Math · Escape RoomPlace Value Vault
Crack three-digit vault codes from clues like "7 tens, 2 hundreds, 0 ones." Teams race the alarm.
Grade 5 · Math · Escape RoomExpression Escape
Each lock takes an expression; parentheses move to make the right code. Teams decide where to put them.