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Simulator

Change the inputs and watch a system respond.

57 tools

Grade 6 · English Language Arts · Simulator

Perspective Camera

Switch a camera between first, second and third person on the same scene and see what the narrator can and...

Grade 7 · English Language Arts · Simulator

Setting Swap

Move a story to a different time or place and see which plot events and character choices break.

Grade 8 · English Language Arts · Simulator

Voice Switcher

Flip sentences between active and passive voice and see who gets the blame in news headlines.

Grade 10 · English Language Arts · Simulator

Tone Dial

Rewrite the same paragraph by turning a tone dial (ominous, playful, bitter) and see how word choices change.

Grade 11 · English Language Arts · Simulator

Rhetorical Situation Simulator

Change speaker, audience and purpose for a speech and see which rhetorical choices work.

Grades 9-12 · English Learners · Simulator

Inbox Simulator

Respond to realistic school and job emails; a register meter shows formal vs casual tone.

Grades 3-5 · Health and PE · Simulator

Germ Spread Sim

See how germs spread in a classroom and how handwashing and covering coughs change the outbreak.

Grades 9-12 · Computer Science · Simulator

Sorting Showdown

Visualize and race sorting algorithms on different data sets; compare efficiency.

Grades 9-12 · Careers and Finance · Simulator

Compound Interest Garden

Plant savings and watch them grow with compound interest over decades.

Grades 9-12 · Careers and Finance · Simulator

Market Time Machine

Invest across asset types using historical index data; learn about risk, diversification and time....

Grade 1 · Math · Simulator

Elevator Hundred

An elevator moves up by tens and floors by ones in a hundred-chart building; ride it to solve sums.

Grade 3 · Math · Simulator

Roller Coaster Rounding

A coaster car rolls to the nearest ten or hundred hill; see why 45 rolls up.

Grade 4 · Math · Simulator

Growth Spurt

Compare animals and plants: "times as tall" vs "taller by." Sliders show the difference between additive...

Grade 4 · Math · Simulator

Money and Meters

Tenths and hundredths shown three ways: dimes and pennies, meter sticks, and grids. Change one and the...

Grade 5 · Math · Simulator

Two Rule Race

Two snails follow different rules; plot their positions and see their relationship on the coordinate grid.

Grade 5 · Math · Simulator

Shrink Ray

Multiply by a fraction and the shrink ray scales the picture; multiply by more than one and it grows.

Grade 7 · Math · Simulator

Hot Air and Sandbags

Add hot air (positives) and sandbags (negatives) to a balloon; removing a sandbag goes up. Signed rules...

Grade 7 · Math · Simulator

Jellybean Jar

Draw random samples from a giant jar to estimate the color mix; bigger samples get closer to the truth.

Grade 7 · Math · Simulator

Carnival Odds

Spin wheels and roll dice thousands of times; compare theoretical odds to the experiment. Are the carnival...

Grade 8 · Math · Simulator

Two Trains

Two trains, two equations, one graph; drag speeds and start times to see where (and if) they meet.

Grade 9 · Math · Simulator

Launch Pad

Launch a projectile and see its quadratic; the roots are where it lands. Solve to aim for targets.

Grade 10 · Math · Simulator

Medical Test Paradox

Run a population through a disease test; conditional probability shows why a positive result isn't the whole story.

Grade 11 · Math · Simulator

Outbreak Model

Model a spreading rumor or virus; logarithms answer "when will it reach 1 million?"

Grade 11 · Math · Simulator

Ferris Wheel

Ride a Ferris wheel and watch height trace a sine wave; change radius and speed to change the graph.

Grade 12 · Math · Simulator

Flight Planner

Fly a plane through crosswinds; add velocity vectors to land on the runway.

Grade 12 · Math · Simulator

Game Show Strategist

Simulate game show choices (Monty Hall and friends); expected value says when to switch.

Grade 12 · Math · Simulator

Sample Machine

Draw thousands of samples and watch a sampling distribution form; the Central Limit Theorem appears on its own.

Grade 12 · Math · Simulator

Speedometer

Drive a car along a position graph; the speedometer is the derivative, drawn live.

Grade 12 · Math · Simulator

Rain Gauge

Rainfall rate over a day fills a tank; Riemann rectangles approximate the total as they get thinner.

Kindergarten · Science · Simulator

Beaver Builders

Help a beaver build a dam and watch the stream change into a pond; then help people reduce their own footprint.

Grade 3 · Science · Simulator

Tug of War Arena

Add teams to a tug of war; balanced forces hold still, unbalanced ones win. Predict the pattern of motion.

Grade 3 · Science · Simulator

Wolf Pack Survival

Choose whether animals hunt alone or in groups; see survival rates change for wolves, fish schools and bee...

Grade 4 · Science · Simulator

Erosion Table

A sand table with water, wind and ice controls; carve canyons, deltas and arches over fast-forwarded time.

Grade 5 · Science · Simulator

Food Web Jenga

Build a food web, then remove a species and watch the web wobble or collapse.

Grade 6 · Science · Simulator

Moon Phase Model

Orbit the Moon around Earth and watch phases and eclipses from both a space and a backyard view.

Grade 6 · Science · Simulator

Ocean Conveyor

Change heating and Earth's spin to see winds and ocean currents form, then see how they shape coastal climates.

Grade 7 · Science · Simulator

Particle Party

Heat and cool particles and watch them shift between solid, liquid and gas; the temperature graph explains...

Grade 7 · Science · Simulator

Predator-Prey Island

Wolves and moose on an island; set starting numbers and watch population cycles unfold.

Grade 8 · Science · Simulator

Skate Park Energy

A skater on a ramp you design; watch kinetic and potential energy trade places in a live bar chart.

Grade 8 · Science · Simulator

Gene Pool

Breed fantasy creatures and track how genes and mutations pass on; compare sexual and asexual reproduction.

Grade 9 · Science · Simulator

Body Thermostat

Keep a body at 37 C through exercise, cold and fever; feedback loops kick in automatically.

Grade 9 · Science · Simulator

Punnett Predictor

Cross parents and compare Punnett predictions to 1,000 simulated offspring; probability made visible.

Grade 9 · Science · Simulator

Carrying Capacity

Grow a deer population with limited food and predators; see logistic growth level off.

Grade 9 · Science · Simulator

Orbit Lab

Change mass and speed to explore Kepler's laws with real planet data.

Grade 10 · Science · Simulator

Equilibrium Seesaw

Stress a reaction with heat, pressure and concentration; watch it shift back (Le Chatelier).

Grade 10 · Science · Simulator

Half-Life Dice

Roll thousands of atom dice to see half-life; date ancient artifacts with carbon-14.

Grade 11 · Science · Simulator

Space Cargo

Push cargo in zero-g, on ice and on carpet; F = ma becomes a game of precision.

Grade 4 · Social Studies · Simulator

Settle the Valley

Settle a valley: build farms, dams and roads and see how the land and people change each other.

Grade 6 · Social Studies · Simulator

Hunter to Farmer

Choose to forage or farm across seasons; see how farming changes population, villages and work.

Grade 7 · Social Studies · Simulator

Constantinople Defense

Defend Constantinople across centuries; walls, trade and diplomacy explain how Byzantium lasted.

Grade 7 · Social Studies · Simulator

Printing Press

Print and spread pamphlets; watch how fast ideas travel compared to handwritten copies.

Grade 9 · Social Studies · Simulator

Alliance Web

Pull one thread in Europe's alliance system and watch the whole web pull nations into war.

Grade 10 · Social Studies · Simulator

Inflation Wallet

Buy bread in 1923 Germany as prices double; see how crisis opened the door to extremism.

Grade 11 · Social Studies · Simulator

Stock Market 1929

Trade stocks on margin in 1929; experience the crash and the New Deal response.

Grade 12 · Social Studies · Simulator

Concert Ticket Market

Set ticket prices; see supply and demand curves, shortages and scalpers emerge.

Grade 12 · Social Studies · Simulator

Fed Chair

Set interest rates and see inflation and unemployment respond over time.

Grade 12 · Social Studies · Simulator

Conformity Experiments

Walk through classic experiments (Asch, bystander effect) and discuss ethics; mental health topics link to...