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Tycoon

Run a shop; farm; city or business over time.

28 tools

Grade 12 · English Language Arts · Tycoon

Inquiry Planner

Manage a research project like a project manager: question, timeline, source budget and milestones.

Grade 12 · English Language Arts · Tycoon

Ad Agency

Run a fake ad agency: craft persuasive campaigns, then switch sides and audit the tricks as a watchdog.

Grades 9-12 · Careers and Finance · Tycoon

Startup Tycoon

Launch a business: plan, budget, market and pitch to investors.

Grades 9-12 · Careers and Finance · Tycoon

First Apartment Budget

Budget for your first apartment; balance rent, food, transport and fun.

Grades 9-12 · Social and Emotional · Tycoon

Community Project Planner

Plan and lead a community service project; manage team, time and resources.

Grade 1 · Math · Tycoon

Bundle Bakery

Bake cookies, pack them in boxes of ten, and fill customer orders like "4 boxes and 7 loose."

Grade 2 · Math · Tycoon

Corner Store

Run a snack stand: count coins, make change and close by 3:45 when the bell rings.

Grade 4 · Math · Tycoon

Recipe Scaler

Run a bakery; scale recipes up for big orders by multiplying fractions of cups.

Grade 5 · Math · Tycoon

Grocery Run

Plan a party on a budget; multiply prices, divide bulk packs and check the receipt.

Grade 6 · Math · Tycoon

Lemonade Stand

Change temperature and price; watch sales respond in a table, graph and equation all at once.

Grade 7 · Math · Tycoon

Tax and Tip

Run a diner register: tips, tax and discounts. Spot the constant of proportionality in every receipt.

Grade 8 · Math · Tycoon

Ice Cream Shop

Price cones, cups and pints by volume; customers notice when a cone is a rip-off.

Grade 11 · Math · Tycoon

Savings Plan

Compare saving plans (add $10 a week vs double a penny a day); sequences and series show who wins and when.

Grade 4 · Science · Tycoon

Town Planner: Disaster Ready

Power a town with different energy sources and protect it from floods and earthquakes on a budget.

Grade 7 · Science · Tycoon

Leaf Factory

Run a leaf as a factory: take in light, water and CO2, produce sugar and oxygen, then spend sugar to grow.

Grade 9 · Science · Tycoon

Island Economy

Manage an island's fish, forests and water over generations; sustainable use or collapse.

Grade 10 · Science · Tycoon

Mole Bakery

Bake by the mole: scale recipes (reactions), find the limiting ingredient and maximize yield.

Grade 12 · Science · Tycoon

Power Grid Tycoon

Run a city's grid on a mix of coal, gas, solar, wind and nuclear; balance cost, reliability and emissions.

Grade 1 · Social Studies · Tycoon

Market Day

Run a stall at a market; decide whether to sell goods or offer services and see what neighbors need.

Grade 2 · Social Studies · Tycoon

Piggy Bank Planner

Earn allowance, decide what to spend and save, and reach a goal; trade with classmates for what you need.

Grade 3 · Social Studies · Tycoon

Pizza Shop Assembly Line

Make pizzas alone vs with specialized jobs; see productivity jump and how workers depend on each other.

Grade 6 · Social Studies · Tycoon

River Kingdom

Run a river kingdom: manage floods, irrigation, grain storage and laws written on stone.

Grade 7 · Social Studies · Tycoon

Salt and Gold Caravan

Run a trans-Saharan caravan trading salt and gold; visit Mali and Timbuktu.

Grade 9 · Social Studies · Tycoon

Factory Floor

Run a factory from 1750 to 1900; machines change productivity, workers' lives and cities.

Grade 11 · Social Studies · Tycoon

Home Front Mobilizer

Retool factories, ration supplies and sell war bonds; also learn the injustice of Japanese American incarceration.

Grade 12 · Social Studies · Tycoon

Campaign Manager

Run a campaign: budget, messaging, polling and the Electoral College map.

Grade 12 · Social Studies · Tycoon

Lemonade Monopoly

Compete with other stands, then become a monopoly; compare prices, choice and quality.

Grade 12 · Social Studies · Tycoon

Trade Island

Two islands with different resources; specialize and trade to see comparative advantage, then add tariffs.