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Adventure Outline Cards

Students outline a choose-your-own-adventure as numbered steps with a repeat and an if-then fork, written in words at grade 4 and redrawn as an index-card diagram with a coin counter at grade 5; a reader token walks every path to find dead ends.

Play style
Story
Module
Plan It Before You Code It: Write and draw algorithms with events, loops, choices and variables
Grade
Grades 3-5 · Computer Science
Standards
E3-ALG-PS-01 E4-ALG-PS-01 E5-ALG-PS-01

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