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Eras of Computing
Students place inventors, communities, companies and governments on a timeline of computing eras, trace one past technology's intended and surprise effects (jobs, privacy, e-waste), then use those lessons to argue for or against delivery drones in their own town.
- Play style
- Timeline
- Module
- Computing History and Impact: Who shaped computing, what it changed, and debating a new technology locally
- Grade
- Grades 6-8 · Computer Science
- Standards
MS-SOC-HI-38MS-SOC-HI-39MS-SOC-ET-42
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