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Eras of Computing

Students place inventors, communities, companies and governments on a timeline of computing eras, trace one past technology's intended and surprise effects (jobs, privacy, e-waste), then use those lessons to argue for or against delivery drones in their own town.

Play style
Timeline
Module
Computing History and Impact: Who shaped computing, what it changed, and debating a new technology locally
Grade
Grades 6-8 · Computer Science
Standards
MS-SOC-HI-38 MS-SOC-HI-39 MS-SOC-ET-42

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