Lesson plan · Grade 11 · 50 minutes
Undo Machine
I can compose functions, write and verify an inverse by undoing steps in reverse order, read inverses as a reflection across y = x, and restrict a domain to make a function one-to-one.
- Hook5 min
- Explore17 min
- Make sense10 min
- Apply13 min
- Exit check5 min
Before class
- Open Workshop with an empty floor.
- The 8 test tokens are −6, −2.5, −1, 0, 0.5, 2, 3 and 9.
- Keyboard: select a card and press [ or ] to move it.
Hook 5 min
- "You put on socks, then shoes. How do you undo that?" (Shoes off first.)
- "Functions work the same way. Today you build machines and the machines that undo them."
Explore 17 min
- On the projector, tap Multiply by a, then Add a, and set them to 3 and 4. The strip reads f(x) = 3x + 4.
- Build the undo line in the "obvious" order: Divide by 3, then Subtract 4. Press Run. "2 came back as −0.6667. Why?"
- Pairs swap the two undo cards and run again. All 8 tokens come home, and the strip shows g(x) = f⁻¹(x).
- Pairs build three of their own top lines, then the undo lines, and check with Run and Send my number.
- Pairs build Add 3, Square and look at the verdict: Can't be undone as built. "−2 and −4 both come out as 1."
Make sense 10 min
- "Why must the undo line run in reverse order?"
- Open Graph: f solid, g dashed, y = x dotted. Press Mirror. "Why is the inverse the mirror image across y = x?"
- For Add 3, Square, turn on Gate with x ≥ −3 and build the undo line. "Why does the gate fix it? What does the vertical line on the graph show?"
Apply 13 min
- Pairs open Puzzles and work through levels 1 to 8. Hint gives up to three hints.
- On level 9, ask: "Rounding forgets more than a sign. Why can no gate fix it?"
- Pairs who finish try level 11: "Which 2-machine chains undo themselves?"
Exit check 5 min
On a card: "f(x) = (x − 5)/2. Write f⁻¹(x) and check it with x = 9." Then: "Why does g(x) = x² need a restricted domain to have an inverse? Name one domain that works." Cards that subtract before multiplying in the inverse show who needs the swap again.
Support and stretch
- Support: stay with two-machine top lines and say each step out loud before undoing it.
- Support: use Send my number to trace one value through both lines.
- Stretch: "What is the smallest gate that works for Add 3, Square?"
- Stretch: build a 4-machine top line with a gate and verify its inverse on the graph.
Short on time
- The 3x + 4 swap in Workshop (8 min).
- Mirror on the Graph (5 min), then the exit card (5 min).
How each button works is in the teacher notes. From Curio Class, free under CC BY 4.0: change it, print it, share it.