Lesson plan · Grade 11 · 50 minutes
Collision Lab
I can show that total momentum is the same before and after every collision, explain where kinetic energy goes, and use impulse to design a safer collision.
- Hook5 min
- Explore18 min
- Make sense12 min
- Apply10 min
- Exit check5 min
Before class
- Run the 5-minute start in the teacher notes yourself, so you know the Velcro and Steel numbers.
- Turn Measurement noise off for the first runs. It goes on later.
- Note that Spec 4 on the Spec sheet cannot be met. The teacher notes have the key; don't tell students.
Hook 5 min
- Ask: "Two shopping carts collide and stick together. Is anything conserved? Is anything lost?"
- Take a quick vote: momentum kept, energy kept, both, or neither. Write the tally on the board and leave it up.
Explore 18 min
- Pairs open Air Track, pick preset 1. Equal masses, spring and Launch. Record momentum and kinetic energy before and after in the ledger.
- Then preset 2. Equal masses, Velcro. "Momentum before and after?" (Both 0.150 kg·m/s.) "Kinetic energy kept?" (50 percent.)
- Turn on Predict and try preset 3. Heavy hits light. Pairs write both velocities before Launch unlocks.
- Pairs record runs with Spring, Rubber and Velcro in the Notebook, then turn on Measurement noise and record three more.
- Switch to Crumple Zone. Launch with Steel, then with Spring, and compare peak force and contact time.
Make sense 12 min
- Back to the vote on the board. "What stayed the same in every run, even with noise on?" (Total momentum.) "What changed from bumper to bumper?" (The kinetic energy kept.)
- "Velcro keeps no bounce, but momentum is still conserved. Where did the energy go?" (Into bending the bumper, sound and heat.)
- Show a Velcro run with Ride with center of mass ticked: the Total bar reads zero before and after.
- Put the two crumple graphs side by side. "Same shaded area, 1.00 N·s, but very different peaks. Why does a longer contact time mean a smaller force?" (Impulse is force times time. Stretch the time and the force drops.)
Apply 10 min
- Pairs open the Spec sheet, pick a spec, and design a Crumple nose that meets it.
- Every group that tries Spec 4 fails. Ask them to prove it can't be done: the crush force times the crush length has to be at least the kinetic energy.
- Connect to the real world: car crumple zones, bike helmets, airbags.
Exit check 5 min
On a card: "A 1.0 kg cart at 2.0 m/s hits a wall and stops. Design A stops it in 0.01 s, design B in 0.2 s. Find the impulse and the average force for each, and say which design is safer." (Impulse 2.0 N·s for both. 200 N for A, 10 N for B, so B is safer.)
Support and stretch
- Support: keep to the Spring and Velcro presets. Fill in a ledger table with before, after and kept columns.
- Support: let pairs use Slow motion and Jump to collision to watch the moment of contact.
- Stretch: in the center of mass frame, Rubber keeps 36 percent of the kinetic energy (e squared). Derive why.
- Stretch: with noise on, a Spring run can read more than 100 percent kinetic energy kept. "Can a collision make energy, or is this the measurement?"
Short on time
- Do only Spring and Velcro on the Air Track (8 min).
- Compare Steel and Spring in Crumple Zone (7 min).
- Finish with the exit card (5 min).
How each button works is in the teacher notes. From Curio Class, free under CC BY 4.0: change it, print it, share it.