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Me vs the Counter

A ball bounces for ten seconds; half the class tallies the bounces by hand while the computer counts them too; compare the totals and the mistakes, then use the computer's counts to pick the bounciest ball.

Play style
Data Desk
Module
Count and Decide: Collect data in the classroom to answer a question
Grade
Kindergarten · Computer Science
Standards
EK-DAT-DC-08 EK-DAT-DI-09 EK-DAT-IM-10

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