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Line Leader Picker

The class writes the rule for choosing the line leader (ABC order, draw a name, draw and put it back, take turns around the circle), runs a pretend month of school days, and counts who led often and who never got a turn.

Play style
Simulator
Module
Fair Rules for Turns: People make algorithms; changing a rule changes the outcome and who it is fair to
Grade
Grades K-2 · Computer Science
Standards
EK-ALG-IM-03 E1-ALG-IM-03 E2-ALG-IM-03

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